Rules
Official Rules for Serenyx League
Last Updated: 5/29/26 - 10:48pm
Welcome to Serenyx League.
Serenyx is a competitive Rocket League league based in North America. The league runs three seasons per year, and every season is 8 weeks long.
This rulebook explains how everything works. If you play in Serenyx, you are responsible for knowing what's in here.
What you're agreeing to when you register:
The big rule everyone needs to know:
Your division placement is decided by your team's highest verified peak Skill Rating in 3v3 Standard or 2v2 Doubles, looking at the current Rocket League season and the previous three seasons.
You cannot play below your assigned division. There are no exceptions.
If you do not follow the rules in this book, the consequences can include forfeits, REP penalties, suspension, or permanent removal from the league.
This rulebook is the final word on how Serenyx operates. When in doubt, the most recently updated version of this document is the authority.
Serenyx is an independent competitive Rocket League league. We are not affiliated with or operated by Epic Games or Psyonix.
The basics:
Required compliance:
Every player and team must follow:
If you violate any of the above, you may be removed from Serenyx regardless of which rule was broken.
Every Serenyx season has three phases. The competitive part of the season (where matches are played) is 8 weeks long. There's also an offseason between seasons used for registration and operational work.
Duration: 7 weeks.
Your team plays one match per week. Each match is a Best-of-Five (Bo5) series.
You play your match within the assigned week according to the match week structure described in Section 7.
In total, your team plays 7 matches during the Regular Season.
The Regular Season is designed to keep scheduling manageable, encourage consistent participation, and reduce forfeits and no-shows.
Duration: Week 8 (one weekend of play).
Format: Double Elimination Bracket.
The bracket is hosted on serenyxleague.com. Seeding is based on Regular Season standings.
Match Formats Throughout the Bracket:
| Round | Format |
|---|---|
| Lower Bracket (all rounds before Lower Finals) | Best-of-One (Bo1) |
| Lower Bracket Finals | Best-of-Three (Bo3) |
| Winners Bracket semifinals and earlier | Best-of-Three (Bo3) |
| Winners Bracket Finals | Best-of-Five (Bo5) |
| Grand Finals | Best-of-Seven (Bo7) |
Grand Finals Advantage:
The team advancing from the Upper Bracket starts the Grand Finals with a 1-game lead. The Lower Bracket team must win 4 games to take the championship. The Upper Bracket team must win 3 additional games. There is no bracket reset.
Finals may span 1 to 3 days.
Duration: Approximately 1 month between seasons.
The Offseason is used for:
The Offseason is not a competitive period. No matches are played.
Every Serenyx season runs on a fixed structure. Knowing the season calendar lets you plan your team's commitments in advance.
Each season runs for 8 weeks of competition:
There are 3 seasons per year, with about a one-month offseason between each season for registration, roster changes, and rule updates.
Every match week runs Monday through Sunday. (See Section 7 for the full Match Week structure.)
Your team plays one match per week during the Regular Season.
| Phase | Dates |
|---|---|
| Registration Opens | Already open |
| Registration Closes | Sunday, June 28, 2026 at 11:59 PM EST |
| Week 1 (Regular Season Begins) | Monday, July 6, 2026 |
| Week 2 | Monday, July 13, 2026 |
| Week 3 | Monday, July 20, 2026 |
| Week 4 | Monday, July 27, 2026 |
| Week 5 | Monday, August 3, 2026 |
| Week 6 | Monday, August 10, 2026 |
| Week 7 | Monday, August 17, 2026 |
| Week 8 — Finals Week | Monday, August 24, 2026 |
| Finals (played) | August 28, 29, and 30, 2026 |
| Offseason | August 31, 2026 through registration for Season 4 |
All four divisions (Pro, Elite, Contender, Challenger) follow the same calendar in Season 3.
Rosters lock at the end of Week 3.
After Week 3, you may not add new players to your roster except through the limited Roster Change rules described in Section 5.
The Callout Card system applies to the final two cross-pod weeks of the Regular Season (Weeks 6 and 7).
The highest-REP team in each division at the start of Week 6 earns the Callout Card. (See Section 14 for full details.)
The full 2026 Serenyx season calendar runs across three seasons:
| Season | Approximate Window |
|---|---|
| Season 2 (Spring) | March through April 2026 (completed) |
| Season 3 (Summer) | July through August 2026 (current) |
| Season 4 (Fall) | October through November 2026 (upcoming) |
Specific Season 4 dates will be published before registration opens for that season.
Serenyx may adjust specific dates in response to major holidays, unforeseen circumstances, or operational needs. Any calendar changes will be published through official channels (Discord, the league website, and the rulebook).
The most recently published calendar takes precedence over earlier versions.
To play in Serenyx, your account has to meet certain standards. These rules exist to keep competition fair across the league.
You must compete on your primary Rocket League account.
Your primary account is the account that:
You cannot compete on an alternate, secondary, or intentionally under-ranked account. If your primary account is lost or inaccessible, you must provide verifiable proof to admins. Replacement account claims are reviewed case by case.
Your division placement is based on your highest peak Skill Rating in 3v3 Standard or 2v2 Doubles during the current season and previous three seasons.
| Division | Skill Rating Range |
|---|---|
| Pro | 1863 or higher |
| Elite | 1575 – 1862 |
| Contender | 1315 – 1574 |
| Challenger | 1314 or lower |
A peak rank only counts if you maintained it for at least 7 consecutive days. Short-term rank spikes that you didn't sustain may be reviewed and disregarded, especially if there's evidence you were carried.
You may always be moved up to a higher division based on your peak. You may never compete below your assigned division.
Your Rocket League account must be old enough to verify a real competitive history.
| Division | Minimum Account Age |
|---|---|
| Pro | 365 days |
| Elite | 270 days |
| Contender | 180 days |
| Challenger | 90 days |
Meeting the minimum account age does not by itself guarantee eligibility.
Your account must show real ranked activity over multiple seasons. The platform reviews:
| Division | Total Wins | Total Matches | Min Recent Matches (Last 4 Seasons) | Max Win % |
|---|---|---|---|---|
| Pro | 1,400 | 2,500 | 350 | 80% |
| Elite | 1,125 | 2,000 | 300 | 75% |
| Contender | 975 | 1,700 | 250 | 75% |
| Challenger | 700 | 1,200 | 200 | 70% |
All win and match thresholds apply to ranked 2v2 and ranked 3v3 only. Other playlists do not count.
Win percentages above the maximum suggest the account may not reflect honest competitive play. Accounts with high win rates relative to total volume may be denied or moved to a higher division.
Beyond hitting the statistical thresholds, your account needs to show a meaningful ranked history. This means:
Accounts showing abnormal spikes, inactivity abuse, or statistical inconsistencies may be denied even if the numbers technically check out.
Smurfing is the practice of playing on an account that doesn't reflect your true skill level. It is strictly prohibited.
Smurfing includes:
Serenyx aligns with Epic Games' anti-smurfing standards. Smurfing detection is enforced through a combination of the tracker monitoring system (see Section 8), opponent reports, manual review, and replay analysis.
Players found smurfing face consequences ranging from REP deductions to permanent removal from the league.
You may not use bots, macros, scripts, AI assistance, or modified game clients during Serenyx matches.
This includes:
There are no exceptions. If a tool modifies your game in any way that could affect competitive integrity, it is not allowed.
You must be at least 13 years old to play (or the minimum age required in your country of residence).
If you are under 18, you must have parent or guardian consent. Serenyx may request proof of consent at any time.
Players with Cabined Accounts may not participate. Cabined Accounts are limited Epic Games accounts that require parental verification before unlocking full functionality. Players with Cabined Accounts cannot fully participate in online play and are not eligible for Serenyx.
Your account information must be accurate. Misrepresenting your age may result in removal from the league.
Admins may require:
Failure to cooperate with verification may result in denial of registration or removal from active play.
Statistical thresholds must be met at the time of registration and may be reviewed at any point during the season. If your account changes significantly mid-season (sudden rank spike, unusual activity), you may be subject to a fresh review.
Serenyx administrators retain final authority over all eligibility decisions. This includes:
All eligibility decisions are final and non-appealable.
Your team is the unit that participates in Serenyx. The rules around how teams are formed, who can be on them, and how rosters can change are designed to keep competition fair and to protect the integrity of every match.
Every team must have:
Your team may also have one Manager and one Coach.
You may only compete on one Serenyx team per season. You cannot play for multiple teams in the same season, even across different divisions.
A Manager and a Coach are non-playing roles. They support the team but do not compete in matches.
Managers and Coaches may not substitute for players in matches unless they have been explicitly approved as eligible playing members of the roster.
Your team must maintain at least 3 eligible active players at all times. If your roster drops below 3 players, you must add a player to bring your team back to the minimum or face removal from the season.
Rosters lock at the end of Week 3 of the Regular Season.
After Week 3, you may not add new players to your roster except through the limited Roster Change rules described below. Emergency substitutions require admin approval and must preserve division integrity.
A roster change is when you add a new player to your team after the season has begun.
The following actions are NOT considered roster changes:
Any player added after the season has begun is subject to eligibility review and must receive admin approval. All roster changes must preserve division integrity (meaning the new player cannot push your team above your division's skill rating range).
After roster lock (end of Week 3), your team is allowed limited roster changes for the rest of the season. There are two separate categories:
Standard Roster Changes
You may add up to 2 new players to your team through the standard roster change process. These are routine additions you initiate, subject to admin approval and eligibility review.
Emergency Substitution
Your team also has one (1) emergency substitution available for the rest of the season. This substitution can be used at your team's discretion without admin review or approval.
The emergency substitution exists for genuine emergencies (injury, family emergency, real-life situations preventing a rostered player from continuing). You are not required to justify when or why you use it. However, your team only gets one emergency substitution for the entire remaining season, so it should be used only when truly needed.
Emergency substitutions do not count against your standard roster change limit.
Combined Limits
In total, a team may see no more than 3 roster changes after roster lock (2 standard + 1 emergency). Excessive roster movement, even within these limits, may result in loss of standings, REP penalties, or division reassignment. Administrators may deny any standard roster addition that compromises competitive integrity.
If your team earns a qualification slot for a future event or season, that slot belongs to your team's registered roster.
Qualification slots cannot be:
If your team disbands, your qualification slot is forfeited. Administrators may reassign forfeited slots at their discretion.
Your team's branding (name, logo, tagline, etc.) and any sponsorship affiliations must meet Serenyx standards.
You may not display or promote sponsorships related to:
Serenyx reserves final approval over all team branding. Branding that does not meet these standards must be changed before participation is allowed.
Serenyx does not get involved in internal team conflicts. Disagreements between rostered teammates, between a player and their Manager, between a player and their Coach, or between teammates over leadership and decision-making are not under league authority.
If an internal dispute results in the team disbanding or failing to field a roster, the team forfeits any qualification slots and may be removed from the season. Roster disputes that affect league play may result in removal or disqualification at admin discretion.
This section covers how matches are actually played: the game settings, server selection, controllers, and procedures during the match itself. For the match week structure (when you schedule, play, and report), see Section 7.
Every Regular Season match is:
| Setting | Value |
|---|---|
| Team Size | 3v3 |
| Game Time | 5 minutes |
| Mutators | None |
| Bots | Disabled |
| Joinable By | Name / Password |
| Team Colors | Default |
US-Central is the default server for all matches.
If both teams agree, you may switch to US-East or US-West instead. If no agreement is reached, the match defaults to US-Central.
All standard controllers and mouse and keyboard setups are allowed.
Macros, scripts, turbo functions, automated inputs, and any third-party tools that alter gameplay are not allowed. (See Section 4.7 for the full ban on third-party software.)
A rehost is restarting a game from the beginning.
You can request a rehost for technical or connection issues. The rules:
Serenyx admins may invalidate and rehost a game at their discretion to protect competitive integrity.
Substitutions are limited and specific. You can only swap players between games within a series, never during a game in progress.
The Starting Roster
The "starting roster" for a series is the 3 players who started Game 1 of that series. For the purposes of substitution rules, that is your locked-in active group for that series.
First Substitution
Between games, you may substitute in ONE player from your registered roster who was not part of the starting roster. That player replaces one of the starting roster members for the next game.
Second Substitution
The only other substitution allowed during the series is the reversal of the first substitution. The same two players involved in the first substitution swap back to their original positions.
That's it. Two substitutions total per series, and they must involve the same two players in a swap-then-swap-back pattern. No other substitution combinations are allowed.
If a starting roster player cannot continue and the substitution slots have already been used (or used in a way that prevents continuation), the team must continue with whoever is in the match or forfeit the series.
All substitutions must follow the roster eligibility rules in Section 5.
After your match ends, the winning team reports the score through the Match Chat.
False or misleading reporting may result in penalties, forfeits, or disciplinary action.
If a player disconnects during a match:
In broadcasted matches, admins may pause or restart games at their discretion.
Rejoin timers are cumulative per game and may not be extended. Abuse of disconnect procedures may result in penalties.
Timeouts are only available in Best-of-Seven series (Finals matches).
Admins may deny timeout requests that abuse the system.
Every match week runs Monday through Sunday. It is split into four phases. Each phase has its own purpose and its own deadline.
The week starts Monday at 12:01 AM EST. The week ends Sunday at 11:59 PM EST.
You can play your match anytime once both teams have submitted availability and a match time is scheduled. You do not have to wait for any specific phase to play. The phases set the order of what happens, not when you are allowed to play.
When it happens: Monday 12:01 AM EST to Tuesday 11:59 PM EST.
During Phase 1, you cannot send normal chat messages in your Match Chat. The only thing you can do is submit your availability.
You pick at least two days you can play that week. For each day, you can say "all day" or pick specific times that work for you. Your teammates can submit availability too.
Once your team submits, you see a summary of what you sent. You can edit it until Phase 1 ends.
You cannot see the other team's availability until they also submit. This stops teams from picking times the other team can't make.
Phase 1 can end early. If both teams submit their availability before Tuesday 11:59 PM, the Match Chat unlocks immediately and Phase 2 begins. The two-day window is the maximum amount of time you have, not the minimum.
When it happens: Begins as soon as both teams have submitted availability (as early as Monday) or by default on Wednesday 12:01 AM EST. Ends Friday 11:59 PM EST.
At the start of Phase 2, your Match Chat unlocks. You can now send normal messages, see the Schedule button, and lock in a match time.
The system posts a message based on what both teams submitted in Phase 1:
Once you agree on a time, lock the match in by hitting the Schedule button in the Match Chat.
Hitting the Schedule button on or before Wednesday 11:59 PM EST earns +1 REP. This is the proactive scheduling bonus.
The bonus is based on when you schedule the match, not when you play it. Your match itself can be scheduled for any day during the week. As long as you lock it in by Wednesday 11:59 PM, you earn the bonus.
The proactive scheduling bonus is conditional. If the match is rescheduled at any point after Phase 2 ends (Friday 11:59 PM EST), the +1 REP bonus is revoked. This prevents teams from locking in placeholder times just to grab the bonus and rescheduling later. Rescheduling during Phase 2 itself does not affect the bonus, since coordinating during the active scheduling window is normal behavior.
You can play your match as soon as it is scheduled. You do not need to wait for Phase 3.
When it happens: Saturday 12:01 AM EST to Sunday 11:59 PM EST.
If you have not scheduled a match yet, the system sends warnings to your team through the app, push notifications, and Discord.
This is the weekend window. Most matches are played during this time.
After your match ends, the winning team reports the score through the Match Chat.
Completing your match earns +1 REP. This fires whenever the match is successfully reported, regardless of when.
Reporting your score before Phase 3 starts (before Saturday 12:01 AM EST) earns an additional +1 REP. This is called proactive reporting and stacks with the completion bonus, for a total of +2.
Reporting your score during Phase 3 (Saturday or Sunday before 11:59 PM EST) earns only the +1 completion bonus.
Reporting after Sunday 11:59 PM EST costs −1 REP. This is called late reporting. The +1 for completion still applies, but the −1 late penalty cancels it out for a net of 0.
When it happens: Sunday at 11:59 PM EST.
The Match Chat locks. The week's match outcome is final.
Any REP adjustments from the week (gains and losses) finalize at this point.
If your match was not played and not reported, the system applies an automatic forfeit. (See Section 12 for how forfeits work.)
You do not need to do anything to move between phases. The Match Chat updates on its own at each transition. You will get notifications when important deadlines are coming up.
You can see your Match Chats for upcoming weeks in advance. You cannot use them yet. They unlock when their week begins.
This means you cannot schedule a match for Week 3 during Week 1. Each match belongs to its own week.
Once your Match Chat is unlocked, your team is expected to keep communication moving.
These thresholds apply continuously from the moment the Match Chat unlocks. The clock is not phase-bound. A silent stretch that begins early in the week and continues through different phases is treated as one unbroken stretch.
If a Serenyx admin has to step in to resolve a scheduling problem your team caused, you lose 1 REP for needing admin intervention.
Serenyx maintains a tracker monitoring system that continuously reviews player tracker data across every rostered team. This system protects the competitive integrity of the league.
The platform automatically pulls and reviews player tracker information throughout the season. The system looks at patterns in rank, MMR, and ranked activity to identify situations that warrant staff review.
Examples of patterns that may surface for review include:
The full set of patterns the system tracks is not published. Patterns are reviewed and updated as needed to keep the system effective.
Players are responsible for keeping their tracker data accurate. This means:
If your tracker data is accurate and your gameplay matches your registered division, the tracker monitoring system will not interfere with your participation.
When the system surfaces a potential issue, staff reviews the relevant data. Depending on the severity and nature of the situation, possible outcomes include:
Staff reviews are conducted promptly and without notice. Players do not need to take action unless contacted directly by staff.
Players can view their own tracker data on the platform. This includes:
The visibility of tracker data is a feature designed to give players confidence in the system and let them verify their own information. If you notice your data is incorrect, you can raise it through official admin channels.
The tracker monitoring system is one of several tools used to enforce the Anti-Smurfing Policy outlined in Section 4. Smurfing detection may also involve manual review, opponent reports, replay analysis, and account verification.
Players who are found to be smurfing face consequences ranging from REP deductions to permanent removal from the league. (See Section 4.6 for full smurfing policy details.)
The tracker monitoring system surfaces potential issues for review. It does not make final eligibility decisions on its own. Final decisions on division placement, roster eligibility, and disciplinary action are made by Serenyx administrators based on the full context of each situation.
All tracker monitoring decisions are final and non-appealable.
When a division has more than 8 teams, the platform organizes those teams into smaller groups called Pods. Pods help structure the schedule across the season while keeping competition balanced.
A Pod is a group of teams within your division. Pods are used for scheduling only. They are not separate standings.
Every team in your division shares the same standings table. Your record, your REP, your Final Points all count against every other team in your division regardless of which Pod you started in.
Pods are a scheduling tool, not a competitive bracket.
Serenyx administrators assign teams to Pods at the start of the season using a balanced seeding system. Every Pod is designed to contain a mix of stronger and weaker teams. No Pod is harder or easier than another by design.
The platform decides Pod count and size based on the total number of teams in your division. The specific approach is determined automatically and is not subject to team selection or negotiation.
Your full season schedule consists of seven (7) regular season matches plus Finals.
Your matches are divided into two types:
You will not play every team in your division. The schedule is designed to give you a balanced mix of opponents across the season.
Intrapod matches are scheduled first, in the early weeks of the season. After your Pod's intrapod matches are complete, the rest of your schedule fills in with Cross-Pod matches.
The exact week each match falls on is determined by the platform.
When Cross-Pod matches are assigned, the platform balances several factors:
These goals work together. The platform makes these assignments to keep the regular season competitive and fair across the full division standings, not to give any team a scheduling advantage.
All Cross-Pod match assignments are made by the platform. They are not subject to:
If you have a scheduling conflict with an assigned match, work it out through the normal Match Week process (availability, scheduling, etc.). The opponent assignment itself is fixed.
A bye means a team does not play that week. Byes do not exist in Serenyx. Every team plays one match every week of the regular season.
If a Pod has an odd number of teams, the platform automatically pairs the idle team from one Pod with the idle team from another Pod for a Cross-Pod match that week. This pairing happens automatically and keeps every team playing every week without extending the season.
The final two cross-pod weeks of the regular season are reserved for the Callout Card system. (See Section 14 for full Callout Card rules.)
The highest-REP team in each division earns the right to choose one of their cross-pod opponents for these final weeks. This is the only point in the regular season where a team has direct influence over their schedule.
Pods solve a scheduling problem. Without Pods, teams in a 20+ team division could not play every other team in a 7-week season. Pods organize the schedule so every team gets a meaningful slate of opponents without extending the season or forcing rematches.
Pods also keep early-season competition balanced. By playing your Pod first, you start the season against teams who were specifically chosen to match your competitive level. The cross-pod weeks that follow give you variety against the rest of the division.
The structure rewards consistency over the full season rather than the luck of which teams you faced in any single week.
Serenyx divisions only accept registrations in even numbers. When a division has more than 8 teams, every additional team must come in pairs to keep the schedule balanced.
If you register your team and your division currently has an odd number of teams, your team is placed on the waiting list. Your team is not part of the active division until a 10th, 12th, 14th (or whichever next even count) team registers.
Once a matching team joins, both teams are added to the division together.
This rule exists because Pods and Cross-Pod scheduling only work cleanly with even team counts. Adding a single odd team would force the schedule to either skip a week for someone or extend the season. Serenyx does not skip weeks and does not extend seasons.
Waiting list teams are added on a first-come, first-served basis. Your registration is locked in the moment you complete it, even if the division is currently odd.
REP stands for Reputation. It is how Serenyx tracks whether your team is reliable, communicative, and respectful throughout the season.
REP is not a measure of skill. It is a measure of professionalism.
Your REP score affects your standings (it factors into Final Points) and determines whether your team is eligible for the Callout Card reward in the final weeks of the regular season.
REP is tracked across three categories:
Each category contributes to your overall REP score. The system tracks every action your team takes during the week and adjusts your REP accordingly.
You can earn up to +5 REP per week from the following actions:
| Action | REP |
|---|---|
| Completing your match | +1 |
| Reporting your score before Phase 3 starts (before Saturday 12:01 AM EST) | +1 |
| Hitting the Schedule button on or before Wednesday 11:59 PM EST (revoked if match is rescheduled after Phase 2 ends) | +1 |
| No admin intervention needed all week | +1 |
| Clean conduct all week (no warnings, no flags) | +1 |
The maximum REP you can gain in a single week is +5. If you somehow trigger more than 5 positive actions, the system still caps your weekly gain at +5.
REP losses are not capped. You can lose more than 5 REP in a single week if your team behaves badly enough.
| Action | REP |
|---|---|
| 48-hour silence in an unlocked Match Chat | −1 |
| 72-hour ghosting in an unlocked Match Chat (stacks on top of the 48-hour penalty) | −1 |
| Admin had to step in to resolve a scheduling problem your team caused | −1 |
| Reporting your score after Sunday 11:59 PM EST | −1 |
| Forfeit Loss (FFL) | −1 (plus the loss itself) |
| Forfeit Standard (FFS) | −3 |
| Tier 1 or Tier 2 conduct violation | −3 |
| Tier 3 (severe) conduct violation | −5 |
REP can drop below zero.
Some actions don't earn REP and don't cost REP. They are neutral.
The platform monitors Match Chat messages automatically for conduct issues. Violations are sorted into four tiers and are explained in detail in Section 13 (Conduct and Moderation).
Tier 0 (clean conduct) applies automatically. Tier 1, 2, and 3 violations require admin review before REP is deducted.
Your REP score factors into your division's Final Points calculation. Two teams with the same match record may have different Final Points if their REP differs.
REP is one of the deciding factors when standings are close. Teams with strong REP get rewarded. Teams with weak REP lose ground even if their match record looks good.
At the start of the final two cross-pod weeks of the regular season, the highest-REP team in each division earns the Callout Card.
The Callout Card lets that team choose one of their remaining cross-pod opponents for the final weeks. (See Section 14 for full Callout Card rules.)
This is why REP matters beyond just standings. Strong REP earns competitive advantage at the end of the season.
Your team's REP score is visible in your Dashboard at all times.
Each week, you can see:
If you think a REP adjustment was applied incorrectly, you can raise the issue through the official admin channels. Admins have final authority over REP adjustments.
Standings are determined by:
All Pods share one standings table. There are no separate Pod standings.
A forfeit happens when a match is not played. Silence-related REP penalties (48-hour and 72-hour) fire continuously throughout the week when their thresholds are crossed. Forfeit determinations are made at the end of the week (Sunday 11:59 PM EST) based on the final state of the match.
The system tracks each team's engagement throughout the week using these signals:
These signals determine which forfeit outcome applies at the end of the week.
If a match was scheduled but a team failed to appear, that team receives an FFS.
If both teams failed to appear at a scheduled match:
If no match was scheduled by Sunday 11:59 PM EST, the system looks at each team's engagement during Phase 2.
A team is considered "engaged" if they did at least ONE of the following:
12.4a Both Teams Engaged, No Schedule Reached
If both teams engaged but couldn't agree on a time:
12.4b Only One Team Engaged
If one team engaged and the other team did not, the non-engaging team receives an FFL.
12.4c Neither Team Engaged
If neither team engaged during Phase 2, both teams receive an FFS.
A match that has been scheduled can be rescheduled if both teams agree.
To reschedule, one team proposes a new time using the same time-proposal flow (Accept / Deny / Maybe embed). The other team must Accept for the reschedule to take effect.
If the other team Denies or does not respond, the original scheduled time remains in effect. Failure to appear at the original time still results in an FFS for whichever team did not show.
Rescheduling during Phase 2 is treated as normal coordination and does not affect any REP bonuses. Rescheduling after Phase 2 ends revokes the proactive scheduling bonus (see Section 7.2).
When a team responds to a time proposal with "Maybe":
All forfeit determinations are made automatically by the system at the end of the week based on the signals above. No manual review is required.
The Match Chat is the source of truth. Communication outside the Match Chat does not factor into forfeit decisions.
Serenyx maintains a competitive environment by monitoring player behavior in Match Chat and in matches. The platform automatically reviews all Match Chat messages and flags concerning behavior for review.
This section explains what behavior is and is not acceptable, how violations are handled, and what consequences apply.
The conduct system is not about silencing players or punishing competitive trash talk. Serenyx is a competitive league, and tension between opponents is part of competition.
The goal of conduct moderation is to keep player interactions within the range of healthy competition. Behavior that crosses into harassment, hate speech, or sustained toxicity is not acceptable and will be addressed.
Every Match Chat message your team sends is automatically reviewed. Messages are sorted into one of four tiers based on what they contain and how they affect the conversation.
You do not see the tier assignment in real time. Your team's overall conduct standing is reflected in your weekly REP outcome.
Tier 0 — Clean Conduct
Tier 0 is the default. Your team is in Tier 0 if no conduct violations were flagged during the week.
Tier 0 earns your team +1 REP at the end of the week. This is automatic and requires no admin review.
Tier 1 — Minor or Moderate Violation
Tier 1 covers behavior that is unsportsmanlike but not severe. Examples include:
Tier 1 violations are flagged automatically and reviewed by admins. If confirmed, the team responsible loses 3 REP.
Tier 2 — High Severity Violation
Tier 2 covers behavior that goes beyond unsportsmanlike and into aggressive or harmful territory. Examples include:
Tier 2 violations are flagged automatically and reviewed by admins. If confirmed, the team responsible loses 3 REP.
Tier 3 — Severe Violation
Tier 3 covers behavior that violates basic standards of human respect or that violates Epic Games policies. Examples include:
Tier 3 violations are flagged automatically and reviewed by admins. If confirmed, the team responsible loses 5 REP. Tier 3 violations may also trigger additional penalties including suspension, division removal, or permanent ban from Serenyx.
The platform monitors Match Chat messages continuously. The specific patterns the system uses to identify potential violations are not published.
The system flags potential issues. Admins review every flag and decide whether the message actually violates the conduct standards before applying any REP penalty.
This means:
When a message is flagged:
Tier 0 (the +1 for clean conduct) is the only conduct outcome that applies automatically without review. All deductions go through admin review first.
For the purposes of this section, "conduct" includes:
Conduct does NOT include:
If conduct in private spaces becomes a concern brought to admin attention, it may be reviewed at admin discretion but is not subject to automated flagging.
REP losses from conduct violations directly affect your standings, just like any other REP change.
A team with strong play but recurring Tier 1 or Tier 2 violations will see their Final Points drop relative to teams with comparable records and clean conduct.
A team that accumulates multiple confirmed conduct violations across a season may face escalating consequences:
Patterns of behavior are tracked across the full season. What feels like a one-time slip is treated differently from what looks like a habit.
Every player on the team is responsible for the conduct of every other player on the team. If one teammate makes a Tier 3 comment in Match Chat, the entire team takes the REP penalty.
If a player on your team is creating conduct problems, the team is responsible for addressing it. You cannot avoid responsibility by claiming "it was someone else on my team."
If you believe a conduct penalty was applied incorrectly, you may raise it through the official admin channels. Admins will review the original message and context.
Admin decisions on conduct violations are final.
The Callout Card is a competitive reward earned by the highest-REP team in each division at the start of the final two cross-pod weeks of the Regular Season.
The Callout Card lets that team choose one of their remaining cross-pod opponents for the final weeks.
At the start of the final two cross-pod weeks, the platform identifies the highest-REP team in each division.
That team earns the Callout Card automatically. No application or request is needed.
The team holding the Callout Card may select one of their remaining unplayed cross-pod opponents for the final weeks. The selected opponent cannot decline.
The selection is subject to admin approval to confirm the selected match is feasible within the remaining schedule.
If two or more teams are tied for the highest REP in a division, the system uses the following tiebreakers in order:
Match lobbies are restricted by default. Only approved individuals may join.
You may not invite unauthorized individuals to your match lobby. This includes friends, coaches who haven't been approved, and anyone not on the league-approved observer list.
Unauthorized individuals in a match lobby may result in match forfeit, REP penalty, or disciplinary action.
The following individuals are allowed to act as in-game observers:
When in the lobby, observers must:
Coaches, managers, and rostered substitutes cannot spectate in-game.
They may communicate with players outside the game client. They may not join the lobby as observers unless they have been approved as in-game observers.
This applies to all league matches, including Finals.
You can stream your own gameplay during league matches. You must:
Serenyx may require a minimum stream delay or require you to end your stream if integrity concerns arise.
For non-broadcasted matches, your team may request an authorized observer to stream the match (a "Team Stream").
Requirements:
Approval is not guaranteed.
When Serenyx selects a match for official broadcast:
Failure to comply with broadcast instructions may result in penalties.
These actions are not allowed:
Consequences range from match forfeits to permanent removal from Serenyx.
Serenyx admins have final authority over:
All decisions are final and non-appealable.
When you register for Serenyx, you grant the league permission to use your team name, player names, likenesses, gameplay footage, match results, and statistics for promotional and broadcast purposes.
This includes use across social media, livestreams, highlight content, graphics, and marketing materials.
No additional compensation is required. You may be asked to participate in interviews or post-match media segments during Finals.
If you do not comply with broadcast or media requests during Finals, penalties may apply.
When you are streaming, broadcasting, or appearing on official Serenyx content, you are representing Serenyx.
Approved team streams and casters must maintain professional conduct and language appropriate for a competitive esports environment.
Excessive profanity, hate speech, harassment, or behavior that damages the league's reputation is not allowed.
Serenyx may revoke broadcast approval at any time.
Serenyx uses two main communication channels:
For match-related disputes or decisions, only the Match Chat on the website is authoritative.
Communication on Discord, DMs, voice channels, or external platforms does not count as official record. If a dispute comes down to "what was agreed," the answer is what shows in the Match Chat.
This rule is strict. Do not rely on Discord conversations to confirm match details. Use the Match Chat.
Serenyx admins may issue warnings, penalties, suspensions, or bans for rule violations.
Possible penalties include:
Repeated violations may result in escalating penalties. A first-time minor violation typically results in a warning or REP deduction. A pattern of violations may result in more severe consequences.
You must cooperate with any league investigation. Admins may request:
Providing false information during an investigation may result in suspension or removal.
Failure to cooperate may also result in additional sanctions independent of the original investigation.
For severe or malicious violations, Serenyx may bypass the standard escalation path. This includes immediate removal for severe smurfing, hate speech, threats, or other major violations.
All enforcement decisions are final and non-appealable.
Serenyx may modify or clarify rules at any time. Changes take effect immediately upon publication unless stated otherwise.
Every player, team, manager, and coach is responsible for:
"I didn't know the rule changed" is not a valid defense.
Rule updates may be published through:
When multiple sources show different versions, the most recently updated rulebook takes precedence.
This rulebook includes a "Last Updated" timestamp. The version with the most recent timestamp is the authoritative reference for which rules are in effect.
Serenyx is not responsible for:
Participation is voluntary and at your own risk.
Serenyx may suspend or cancel events due to unforeseen circumstances.
These rules are governed by applicable United States law.
Serenyx administrators retain final authority to interpret and enforce these rules. The rules exist to protect competitive integrity, fairness, and league operations.
In any situation not explicitly covered by this rulebook, admins decide based on the spirit of the rules and the best interest of the league.
End of Rulebook