SERENYX LEAGUE
Competitive Rocket League – North America
2026 Rules & Regulations
Last Updated: February 15th, 2026 – 4:37 PM EST
READ THIS FIRST
Serenyx League is a season-based competitive Rocket League league.
By registering and participating, all players and teams agree to:
- Play one (1) scheduled match per week
- Compete for the full eight (8) week season
- Play in the correct assigned division
- Communicate clearly with opponents and league staff
- Follow all Serenyx League Rules & Regulations
Division placement is determined by the highest verified peak Skill Rating achieved in 3v3 Standard or 2v2 Doubles during the current Rocket League season and the previous three (3) Rocket League seasons, regardless of platform.
If a player's historical peak falls outside this window, Serenyx League administrators reserve the right to review additional ranked data to ensure accurate placement.
Players may never compete below their assigned division.
No exceptions.
Failure to follow these rules may result in forfeits, sanctions, removal from league play, or permanent bans.
1. LEAGUE OVERVIEW
- Game: Rocket League
- Publisher: Epic Games / Psyonix
- Format: Regular Season → Finals
- Region: North America
- Team Size: 3v3
- Cross-Platform Play: Enabled
- Seasons Per Year: Three (3)
Serenyx League is an independent competitive league and is not affiliated with or operated by Epic Games or Psyonix.
All participants must comply with:
- Epic Games Terms of Service
- Rocket League End User License Agreement (EULA)
Each season consists of three (3) phases.
2.1 Phase 1 – Regular Season
- Duration: Seven (7) weeks
- One (1) Best-of-Five (Bo5) match per team per week
- Matches are scheduled and played within the assigned league week
- Each team plays exactly seven (7) total matches
Designed to:
- Minimize scheduling fatigue
- Encourage consistent participation
- Reduce forfeits and no-shows
2.2 Phase 2 – Finals
- Double Elimination format
- Upper Bracket team receives a one (1) game advantage in the Grand Finals
- Hosted on start.gg
- Seeding based on Regular Season standings
- Finals may span up to three (3) days
2.3 Phase 3 – Offseason
- Minimum Duration: One (1) month
Used for registration, roster changes, division reassessment, rule updates, and operational planning.
3. DIVISIONS & SKILL RATING REQUIREMENTS
Division placement is determined by the highest peak Skill Rating achieved in 3v3 Standard or 2v2 Doubles during the current season and previous three (3) Rocket League seasons.
The highest verified peak Skill Rating is always used — not current rank. A player's peak rank is defined as the highest rank they maintained for a minimum of 7 consecutive days before or during the season.
If a player has sustained a peak rank for seven (7) days or longer, the team may be placed in the corresponding division based on that peak.
Short-term rank spikes that are not sustained may be reviewed and may not be considered representative of a player's true competitive level, including instances where a player was carried to a higher rank without consistently competing at that level.
3.1 Division Statistical Requirements
- Division eligibility may require minimum total ranked wins and total matches played
- Players must demonstrate sustained ranked activity across multiple seasons
- Administrators may deny eligibility if account data reflects abnormal progression, insufficient match volume, or statistical inconsistencies
- Exact statistical thresholds are determined by division and may be reviewed at any time
- All win and match thresholds apply to ranked 2v2 and 3v3 only
3.2 Division Placement Standards
- Division placement is based on the highest verified peak Skill Rating maintained for a minimum of seven (7) consecutive days
- Playlist does not affect division eligibility
- Players may never compete below their assigned division
- Players may be moved up, but never down
- Teams are placed based on the highest-ranked eligible player
These rules prevent intentional under-ranking and protect competitive integrity.
3.3 Age & Eligibility Requirements
- Players must be at least 13 years old (or the minimum age required in their country of residence)
- Players must ensure their account age information is accurate
- Cabined Accounts may not participate in Serenyx League
- Players under 18 must have parent or guardian consent to participate
- Serenyx League may request proof of consent at any time
4. ACCOUNT REQUIREMENTS, ANTI-SMURFING & COMPETITIVE INTEGRITY
Participation requires compliance with Epic Games policies and Serenyx League integrity standards.
4.1 Primary Account Requirement
Players must compete on their primary Rocket League account, defined as the account that:
- Contains the majority of ranked history
- Accurately reflects true competitive skill
- Has been consistently used for ranked play
Alternate, secondary, or intentionally under-ranked accounts are prohibited.
Claims of lost or inaccessible accounts must be supported by verifiable evidence and are subject to admin review.
4.2 Division Skill Rating Ranges
| Division | Skill Rating |
|---|
| Pro | 1863 or higher |
| Elite | 1575 – 1862 |
| Contender | 1315 – 1574 |
| Challenger | 1314 or lower |
4.3 Minimum Account Age (By Division)
| Division | Minimum Account Age |
|---|
| Pro | 365 days |
| Elite | 270 days |
| Contender | 180 days |
| Challenger | 90 days |
Account age alone does not guarantee eligibility.
4.4 Division Statistical Eligibility Requirements
Pro Division:
- 3v3 or 2v2 Peak: 1863+
- Minimum Total Wins: 1,400
- Minimum Total Matches Played: 2,500
- Minimum 350 ranked matches within current season and previous three (3) seasons
- Win percentage may not exceed 80%
Elite Division:
- 3v3 or 2v2 Peak: 1575 – 1862
- Minimum Total Wins: 1,125
- Minimum Total Matches Played: 2,000
- Minimum 300 ranked matches within current season and previous three (3) seasons
- Win percentage may not exceed 75%
Contender Division:
- 3v3 or 2v2 Peak: 1315 – 1574
- Minimum Total Wins: 975
- Minimum Total Matches Played: 1,700
- Minimum 250 ranked matches within current season and previous three (3) seasons
- Win percentage may not exceed 75%
Challenger Division:
- 3v3 or 2v2 Peak: 1314 or lower
- Minimum Total Wins: 700
- Minimum Total Matches Played: 1,200
- Minimum 200 ranked matches within current season and previous three (3) seasons
- Win percentage may not exceed 70%
All divisions must also meet the Minimum Account Age requirements outlined in Section 4.3.
4.5 Administrative Review
- Meeting statistical minimums does not guarantee eligibility
- Accounts showing abnormal progression, boosting patterns, inactivity abuse, or statistical inconsistencies may be denied
- Serenyx League administrators retain final authority over division eligibility
4.6 Meaningful Ranked History
Accounts must demonstrate:
- Multi-season ranked activity
- Match volume appropriate to skill level
- Gradual rank progression
- Participation in 2v2 and/or 3v3
Accounts may be denied for abnormal spikes, inactivity abuse, or statistical inconsistencies.
4.7 Smurfing Policy
Smurfing is strictly prohibited, including:
- Playing below true skill
- Using alternate accounts
- Cycling or resetting accounts
Serenyx League aligns with Epic Games' anti-smurfing standards.
4.8 Automation & Unauthorized Software
Bots, macros, scripts, AI assistance, or modified clients are prohibited.
Exception:
BakkesMod / Alpha Console for aesthetic purposes only.
4.9 Verification & Enforcement
Admins may require:
- Tracker Network links
- Account verification
- Ranked history review
Failure to cooperate may result in denial or removal. Statistical thresholds must be met at the time of registration and may be reviewed at any point during the season.
5. TEAMS & ROSTERS
5.1 Roster Size
- Minimum: 3 players
- Maximum: 5 players
- One (1) Manager and one (1) Coach allowed
Players may only compete on one team per season.
Managers and Coaches may not substitute unless explicitly approved. Minimum roster size must be maintained at all times unless otherwise approved.
5.2 Roster Lock
Rosters lock at the conclusion of Week 3.
Emergency substitutions require admin approval and must preserve division integrity.
5.3 Roster Changes
A roster change is defined as the addition of a player to a team roster after the season has begun.
The following actions are not considered roster changes:
- Adding or modifying substitutes during the registration period or prior to the start of the season
- Removing a player from a roster without adding a replacement
Any player added after the season has begun is subject to eligibility review and must receive admin approval. All roster changes must preserve division integrity.
5.4 Roster Change Limits
- Teams may add no more than two (2) players per season after roster lock
- Excessive roster movement may result in loss of standings or REP penalties
- Administrators may deny roster additions that compromise competitive integrity
- Administrators reserve the right to reassign forfeited slots
5.5 Qualification & Slot Ownership
- League qualification spots belong to the registered team roster that earned them
- Qualification spots may not be sold, transferred, traded, or gifted
- If a team disbands, its qualification slot is forfeited
- Administrators reserve the right to reassign forfeited slots
Teams may not display or promote sponsorships related to:
- Gambling or betting services
- Drugs or drug paraphernalia
- Tobacco or vaping products
- Alcohol brands
- Firearms
- Pornographic or adult-only material
- Account selling, boosting, or cheat services
- Cryptocurrency or NFT projects
Serenyx League reserves final approval over all team branding.
5.7 Internal Team Disputes
- Serenyx League does not intervene in internal team conflicts
- Roster disputes may result in removal or disqualification at administrator discretion
- Best-of-Five (Bo5)
- 3v3
- Standard competitive settings
- US-Central servers by default
6.2 Scheduling & Forfeits
- Matches must be scheduled within the assigned week
- Official communication is mandatory
- Failure to schedule, respond, or appear may result in penalties or forfeits
- Intentional forfeits or manipulation violate league integrity
6.3 Match Operations and Gameplay Procedures
All matches must be played using standard competitive Rocket League settings unless otherwise specified by administrators.
Game Settings:
- Team Size: 3v3
- Game Time: 5 minutes
- Mutators: None
- Bots: Disabled
- Joinable By: Name / Password
- Team Colors: Default
Servers:
- US-Central is the default server
- Teams may mutually agree to use US-East or US-West
- If no agreement is reached, US-Central must be used
Controllers & Equipment:
- All standard controllers and mouse & keyboard are permitted
- Macros, scripts, turbo functions, or automated inputs are prohibited
Rehosts:
- Rehosts may be requested for technical or connection issues
- Once a goal has been scored or fifteen (15) seconds have elapsed (whichever occurs first), rehosts require mutual team agreement or admin approval
- Administrators may invalidate and rehost a game at their discretion to preserve competitive integrity
Substitutions (In-Match):
- Substitutions may only occur between games within a series
- Teams may start each game with any three (3) eligible players from their registered roster
- All substitutions must comply with roster eligibility and approval rules outlined in Section 5
Score Reporting & Match Chat:
- The winning team is responsible for submitting match results through the Website Match Chat
- All official match communication — including scheduling, score reporting, caster requests, and issue reporting — must take place in the Website Match Chat
- The opposing team is not required to confirm results but is strongly encouraged to review reported scores
- Any disputes must be raised in the Website Match Chat
- Failure to dispute reported results does not invalidate a submitted report
- Screenshots or replay files should be retained in the event of a dispute
- False or misleading reporting may result in penalties, forfeits, or disciplinary action
6.4 Disconnects & Rejoins
- If a player disconnects during a match, play must continue unless otherwise instructed by administrators
- In non-broadcasted matches, games will not be automatically restarted due to a disconnect
- The disconnected player may rejoin only during the same game or between games in the series
- The player has up to five (5) minutes to rejoin before the next game begins
- If the player cannot rejoin within five (5) minutes, the team must substitute an eligible rostered player or forfeit the series
- In broadcasted matches, administrators may pause or restart the game at their discretion
- Rejoin timers are cumulative per game and may not be extended
- Abuse of disconnect procedures may result in penalties
6.5 Timeouts (Bo7 Only)
- In Best-of-Seven series only, each team may request one (1) timeout
- Timeouts must be requested between games
- Each timeout lasts two (2) minutes
- Timeouts may not be used during gameplay
- Timeouts may not be used to delay or avoid a forfeit
- Administrators may deny timeout abuse
7. DIVISION SIZE, CAPACITY & WAITING LIST
- Divisions must maintain even team counts
- Teams creating imbalance are placed on a waiting list
- Waiting list placement does not guarantee entry
8. REGULAR SEASON STRUCTURE
8.1 Minimum Teams
- Minimum per division: 8 teams
- More than 8 teams use Pod-based scheduling
9. POD SYSTEM
9.1 Pod Definition
Pods are administrator-created groups used to organize balanced play.
9.2 Pod Structure
Pods are labeled numerically and balanced by administrators.
9.3 Pod & Cross-Pod Matches
- Teams play all Pod opponents at least once
- Cross-Pod matches fill remaining games
- Not all teams will play each other — by design
9.4 Controlled Cross-Pod Scheduling
Cross-Pod matches are intentionally controlled by administrators and used to complete the regular season schedule while maintaining competitive balance. Pods structure scheduling but do not restrict when Cross-Pod matches may occur.
9.5 Post-Pod Cross-Pod Scheduling (Standings-Based)
Once all required internal Pod matches are complete, any remaining Cross-Pod matches needed to reach seven (7) total matches are scheduled based on current division standings to:
- Align teams with opponents of comparable performance
- Reduce strength-of-schedule imbalance
- Preserve competitive integrity across the division standings
9.6 Standings-Based Matching Principles
When assigning Cross-Pod matches after Pod play concludes, administrators will prioritize:
- Matching teams near each other in the division standings
- Avoiding rematches whenever possible
- Ensuring each team reaches the required total number of matches
- Maintaining balanced difficulty across remaining schedules
Exact pairings are determined by the league and are not subject to team selection or negotiation.
9.7 Administrative Authority
All Cross-Pod match assignments are final. Standings-based Cross-Pod scheduling will not be altered to accommodate preferred opponents, rivalries, or scheduling convenience.
Clarification: Standings-based Cross-Pod matches do not function as tiebreakers or playoff qualifiers. They exist solely to complete the regular season schedule in a balanced and fair manner.
9.8 Uneven Pod Sizes & Pod Byes
When a Pod contains an odd number of teams, one team within that Pod will be idle from Pod play during a given week. In these cases:
- The idle team from one Pod will be scheduled against the idle team from another Pod
- These matches are considered Cross-Pod matches, not byes
- This process continues until all required Pod matches are completed
This ensures every team plays one (1) match per week with no actual byes and no season extensions.
9.9 Timing of Cross-Pod Matches
Cross-Pod matches may occur:
- During weeks when a Pod has an idle team due to uneven Pod size
- After Pod play is complete, to reach the required seven (7) total matches
Cross-Pod scheduling is designed to maintain competitive balance, avoid rematches, and prevent strength-of-schedule advantages.
10. CROSS-POD CALLOUTS & REPUTATION SYSTEM (REP)
Callouts reward professionalism — not skill.
10.1 Reputation System
REP tracks:
- Communication
- Scheduling
- Reporting
- Procedure compliance
- Code of Conduct adherence
10.2 REP Scoring
Positive Actions (+1 REP each):
- Match completed
- On-time reporting (within 12 hours)
- Proactive scheduling (within 24 hours, reasonable time offered)
- No admin intervention
- Clean conduct
Max: +5 per week
Negative Actions:
- Late reporting: −1
- Non-responsiveness (48 hours): −1
- Admin intervention: −1
- Failure to schedule: −2
- Forfeit: −3
- Conduct warning: −3
- Severe violation: −5
REP can drop below zero.
10.3 Callout Eligibility
- One Callout per division per season
- Awarded to highest REP team
- Evaluated after Pod play
10.4 Callout Usage
- Select one unplayed Cross-Pod opponent
- Opponent cannot decline
- Subject to admin approval
10.5 Callout Restrictions
- One Callout per team
- Cannot be traded
- Cannot force rematches
10.6 Callout Tiebreakers
- Fewest forfeits
- Fewest admin interventions
- Earliest average match completion
- Head-to-head
- Logged random draw
11. STANDINGS & TIEBREAKERS
Standings are determined by:
- Match record
- Game differential
- Head-to-head
- Administrative decision
All Pods share one standings table.
12. FINALS
12.1 Finals Overview
- Double Elimination
- Hosted on start.gg
- Seeded by Regular Season standings
- Grand Finals played as Best-of-Seven (Bo7)
- Upper Bracket team begins with a 1–0 series lead
- Lower Bracket team must win four (4) games to win the championship
- Upper Bracket team must win three (3) additional games to win the championship
- No bracket reset
This format replaces the traditional double-series reset and preserves competitive advantage for the Upper Bracket finalist.
12.2 Finals Duration
Finals may span one (1) to three (3) days.
12.3 Seasonal Finals Dates (2026)
- Season 2: April 25–26
- Season 3: August 28–30
- Season 4: November 27–29
12.4 Prize Pool Distribution
All divisional prize pools are distributed using a 70% / 30% split between 1st and 2nd place.
| Division | Total | 1st Place | 2nd Place |
|---|
| Pro | $250 | $175 | $75 |
| Elite | $150 | $100 | $50 |
| Contender | $100 | $70 | $30 |
| Challenger | $50 | $35 | $15 |
12.5 Prize Eligibility & Distribution
- Prize payouts are limited to competitors located within the United States, Canada, or Mexico
- Teams must designate one payout recipient prior to distribution
- Serenyx League distributes prize payments via approved electronic payment methods
- Prize distribution may take up to five (5) business days after verification
- Failure to provide accurate payout information may delay or void payment
- Serenyx League reserves the right to withhold prizes in cases of rule violations or ongoing investigations
12.6 Finals Authority
All Finals decisions are final and non-appealable.
13. SPECTATING, OBSERVERS & BROADCASTING
13.1 General Rule
Spectating during official Serenyx League matches is restricted to protect competitive integrity. No unauthorized individuals may join a match lobby in any capacity unless explicitly permitted under this section.
13.2 In-Game Observers
Only the following individuals may act as in-game observers:
- Serenyx League administrators
- Approved broadcast staff
- Authorized observers explicitly approved by league staff
Observers:
- May not join a team slot
- May not interact with players
- May not provide strategic or tactical information during the match
- Must remain neutral at all times
Unauthorized observers are strictly prohibited.
13.3 Coaches, Managers & Substitutes
- May not spectate in-game
- May communicate with players outside the game client
- May not join the lobby as observers unless approved
This applies to all league matches, including Finals.
13.4 Player Streaming
Players are permitted to stream their own gameplay during league matches, provided that:
- No stream delay exploitation occurs
- No external strategic assistance is received
- Stream chat is not used for real-time coaching
- The stream does not interfere with match integrity
Serenyx League reserves the right to require a minimum stream delay or stream termination if integrity concerns arise.
13.5 Team Streams & Broadcast Requests
Teams may request authorization for a Team Stream observer for non-broadcasted matches.
Requirements:
- Request must be submitted at least 3 hours before match start
- Observer must be approved by league staff
- Observer may only spectate, not play
- Approval is not guaranteed
13.6 Broadcasted Matches
For matches selected for official broadcast:
- Serenyx League will host the lobby
- Observers will be assigned by administrators
- Teams must follow broadcast instructions
- Match start times may be adjusted for production needs
- Failure to comply may result in penalties
13.7 Prohibited Actions
Strictly prohibited:
- Sharing lobby name/password with unauthorized individuals
- Allowing unapproved spectators or observers
- Using spectator views to gain competitive advantage
- Relaying information from spectators to players
- Joining a match lobby under false pretenses
Violations may result in match forfeits, REP deductions, suspensions or bans, or permanent removal for severe cases.
13.8 Authority & Enforcement
Serenyx League administrators have final authority over observer approval, streaming permissions, broadcast decisions, and enforcement actions. All spectating-related rulings are final and non-appealable.
By participating in Serenyx League, players and teams grant Serenyx League permission to use their team name, player name, likeness, gameplay footage, match results, and statistics for promotional and broadcast purposes.
- This includes use across social media, livestreams, highlight content, graphics, and marketing materials
- No additional compensation is required for promotional use
- Teams may be requested to participate in interviews or post-match media segments during Finals
- Failure to comply with official broadcast or media requests may result in penalties
13.10 Broadcast Conduct Standards
Serenyx League maintains a professional broadcast standard across all official and approved streams.
- Approved team streams and casters represent Serenyx League during official matches
- Broadcasts must maintain professional conduct appropriate for a competitive esports environment
- Excessive profanity, hate speech, harassment, or behavior that damages league reputation is prohibited
- Serenyx League reserves the right to revoke broadcast approval at any time
14. COMMUNICATION
14.1 Official Channels
- Discord — Announcements, admin support, ticket system
- Website Match Chat — Scheduling, score reporting, disputes
Discord does not replace Match Chat.
14.2 Match Chat Authority
In the event of any dispute, only Website Match Chat logs will be considered authoritative.
15. ENFORCEMENT & DISCIPLINARY ACTION
15.1 Administrative Authority
Serenyx League administrators may issue warnings, penalties, suspensions, or bans for rule violations. Penalties may include:
- Match forfeits
- Series losses
- Removal from playoffs
- REP deductions
- Prize forfeiture
- Temporary suspension
- Permanent removal
Repeated violations may result in escalating penalties. All enforcement decisions are final and non-appealable. Failure to cooperate in an investigation may result in additional sanctions.
15.2 Investigation Cooperation
- Players and teams must cooperate fully with any league investigation
- Administrators may request replay files, screenshots, or account verification
- Providing false information may result in suspension or removal
- Serenyx League reserves the right to bypass standard penalties in cases of severe or malicious violations
16. RULE UPDATES, AMENDMENTS & PLAYER RESPONSIBILITY
16.1 Rule Changes
Serenyx League may modify or clarify rules at any time. Changes are effective immediately upon publication unless stated otherwise.
16.2 Player Responsibility
All players, teams, managers, and coaches are responsible for:
- Staying informed of current rules
- Reviewing updates
- Understanding how changes affect participation
Lack of awareness is not a valid defense.
16.3 Official Sources
Rule updates may be published via:
- Discord
- League website
- Official rulebook
The most recently updated rulebook takes precedence.
16.4 Last Updated Notice
This document includes a "Last Updated" timestamp, which serves as the authoritative reference for which rules are in effect.
17. GOVERNING LAW & LIABILITY DISCLAIMER
17.1 Liability & Governing Law
Serenyx League is not responsible for technical failures, connection issues, or third-party service disruptions.
- Participation is voluntary and at the player's own risk
- Serenyx League may suspend or cancel events due to unforeseen circumstances
- These rules are governed by applicable United States law
FINAL AUTHORITY
Serenyx League administrators retain final authority to interpret and enforce these rules to protect competitive integrity, fairness, and league operations.