Rules
Official Rules for Serenyx League
Serenyx Competitive Rocket League - NA 2025 Rules and Regulations
These are the Official Rules ("Rules") for the Serenyx League 2025 Circuits ("SL 2025" or "Event"), which is hosted by or on behalf of Serenyx Esports ("Serenyx League"). These Rules are an official agreement between you and Serenyx League for your participation in our Circuits.
Table of Contents
- Introduction and Acceptance
- League Structure
- Player Eligibility
- Team Eligibility
- Gameplay Rules
- Issues
- Communications
- Code of Conduct
- Rules and Code Violations
- Disclaimers
- Publicity, Interview Consent
- Governing Law
- Waiver of Jury Trial
- Health and Safety
- Other Languages
1. Introduction and Acceptance
1.1 Introduction
These Rules are designed to protect the League and are intended to help ensure that it is fun, fair and free from Toxic Behavior (as defined in Section 8.1).
1.2 Acceptance of these Rules
By participating or in events or tournaments within this league, you accept, understand, have read and know these Rules and Regulations. If you are a minor, your Parent(s) or Guardian(s) must also accept, understand, read and know these Rules and Regulations.
1.3 Minors
If you are under 18 years of age (as defined in your country of residence) (a "Minor"), you must have permission from your parent or legal guardian to agree to these Rules and to participate in the Event. In addition, if you are a Minor, your parent or legal guardian must also agree to these Rules on behalf of themselves and your behalf. If you're the parent or guardian of a Minor you need to accept the Rules. If you accept the Rules as the parent or guardian of a Minor, you confirm you're the Minor's parent or legal guardian and you agree to supervise and be fully responsible for their participation in the League, including compliance with these Rules.
1.4 Teams
These Rules also apply to each Team that has been authorized to participate in the League and its Owner(s) ("Owner"), Manager ("Manager"), and Coach ("Coach"). The Owner(s) of a Team may be individuals or a legal entity and these Rules apply equally to both. Participation in this League by a Team is conditioned on the acceptance of these Rules by the Players(s), Manager and Coach of the Team.
1.5 Changes to the Rules
Serenyx League may change these Rules from time to time by notifying you of such changes by any reasonable means, including by posting revised Rules online at https://discord.gg/serenyx. By continuing to participate in the League, you are agreeing to the updated Rules. If you do not agree to the updated Rules, you must withdraw your participation in the League.
2. League Structure
2.1 Key Terms
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Best-of-X: A Series that has X number of Games and the Team that wins a majority of the Games is declared the winner. Once a Team wins the number of Games needed to reach the requisite majority, then that Team will be declared the winner of the Series and any Games that have not been played at that point will not be played. For example, in a Best-of-Three Series, once a Team wins two (2) Games, that Team will immediately be declared the winner of that Series.
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Championship Points: The points awarded to teams that finish a series within a Circuit.
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COL: Collegiate.
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FA: Free Agent.
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Game: A single instance of competition between two (2) Teams that is played until the in-game timer reaches 0:00 or overtime is resolved by the first goal scored.
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League Administrator: Any Serenyx League staff or member of the admin Team, broadcast Team, production Team, event staff, or anyone else otherwise staff or assigned for the purpose of running the League.
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League Entities: Serenyx League, the League Administrators, any official sponsors of the League and each of their respective parent, subsidiary and affiliated entities, vendors, agents and representatives and the officers, directors and staff of all of the foregoing.
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LFG: Looking for a Group.
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LFP: Looking for a Player.
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LFS: Looking for a Scrim.
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LFT: Looking for a Team.
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Match: 2 different teams that are seeded against each other.
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Series: League play between two (2) Teams that may involve multiple Games, as described in Section 2.2.
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N - 2: Need Two.
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N - 1: Need One.
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NA: North America.
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NAE: North America East.
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NAC: North America Central.
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NAW: North America West.
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SEAS: Season.
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SEASs: Season's.
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SL 2025: Serenyx League 2025.
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SL: Serenyx League.
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Final Points: The points awarded to teams that finish a series within a Circuit.
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Swiss: A stage of this League with multiple rounds where Teams may not necessarily play against every other Team. Teams will be Matchmade using their head to head results and win/loss ratios, facing opposing Teams with similar or the same win/loss ratios.
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Team: A group of Players who compete in this League together as a unit. A description of Team requirements is provided in Section 4.
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Winning Player: Any Player who (a) does not otherwise reside in a Prize Restricted Region and (b) is officially declared a Winning Player by Serenyx League as set forth in Section 2.6.10.
2.2 League Format
2.2.1 Format Summary
The SL 2025 season will feature four (4) types of main events: Elite Championships, Masters Championships, Champions Championships, and Prospects Championships. Each Final will include one (1) online regional qualification tournament, known as a "Final". An Open Circuit leading up to each Final will award Final Points, which will determine qualification and seeding for the following Final. All Finals will also award additional Final Points. These points will be used cumulatively to qualify eight (8) Teams for a Championship.
2.2.2 Final Point System
Final Points are used to determine which teams will qualify for the Finals.
Final Points are rewarded based on a Win and Loss basis within a series, which is calculated after both teams report scores. If you win a game within a series, you are awarded 10 Final Points, but if you lose the Series, you will get 0 Finals Points.
Final Point Distribution:
- 1 Win = 10 Final Points
- 1 Loss = 0 Final Points
Final Point Calculations:
- Team A 3 - 0 Team B = 30 Final Points for Team A, 0 Final Points for Team B
- Team A 3 - 1 Team B = 20 Final Points for Team A, 0 Final Points for Team B
- Team A 3 - 2 Team B = 10 Final Points for Team A, 0 Final Points for Team B
Bye Round Calculation:
- +20 Final Points
Winner by Forfeit:
- +20 Final Points
2.2.3 Championship Points
Championship Points are used to determine which teams will qualify for the Championship.
Champion points are distributed based on placements in a Finals event.
Championship Point Distribution:
- #1 - 24 Championship Points
- #2 - 16 Championship Points
- #3 - 10 Championship Points
- #4 - 6 Championship Points
- #5 - 4 Championship Points
- #6 - 4 Championship Points
- #7 - 2 Championship Points
- #8 - 2 Championship Points
2.2.4 Circuits 25' [NA]
A Circuit is a series of Swiss Brackets throughout a Season that teams play through to accumulate points in order to qualify for the finals. A Week consists of 2 Bo5 Matches known as "Match A" and "Match B" that are scheduled between teams.
A Circuit will include an 8 Week Swiss Bracket so that teams can accumulate Final Points in order to qualify for the Finals, the timeline goes as follows:
Week 1 - 8: Up to 2 Bo5 Series' Per Team
2.2.5 Finals 25' [NA]
A Finals will Include a 1 Day Long Double Elimination Bracket to win a Prize Pool and earn Finals. Teams will battle it out to win a prize pool and earn points for the Championship, the timeline goes as follows:
Finals Day: 7pm ET
- Upper Round 1
- Upper Semi-Finals | Lower Round 1 | Lower Quarter Finals
- Upper Finals | Lower Semi-Finals | Lower Finals | Grand Finals
2.2.6 Championships 25' [NA]
A Championships is an Invitational Double Elimination Tournament that takes place at the end of the year for each division, the participants consist of 8 of the top performing teams determined by all accumulated Championship Points from the Year of 2025. The timeline goes as follows:
Championship day: 7pm ET
- Upper Round 1
- Upper Semi-Finals | Lower Round 1 | Lower Quarter Finals
- Upper Finals | Lower Semi-Finals | Lower Finals | Grand Finals
2.3 Seeding
Seeding: A placement, number, or letter that a team is assigned on a bracket for an Open Circuit or Tournament. Seeding is generally determined by using Final Points and/or Series Results from prior history (if any).
2.3.1 Seeding for Open Circuits
Seeding for Open Circuits are determined by the current amount of Final Points a team has accumulated. Week 1 seeds are determined by the previous Circuits week 8 final results. If it is the first Circuit of the year for a specific Division, then seeding is random.
2.3.1.1 Bye Rounds
During a circuit, if we don't have an even amount of teams, we will randomly issue bye's to teams. Teams that suffer a bye will be instantly granted 10 Finals Points for the first time and 20 Finals Points for the second time.
2.3.2 Seeding for Finals
Seeding for Finals are determined by the current total amount of Final Points a team has accumulated in the previous Circuit, Final Points determine a team's Day 1 Seeding and qualification of a Finals.
2.3.2.1 Bye Rounds
During a finals, if we don't have an even amount of teams, we will issue the top performing team throughout a circuit a bye round.
2.3.3 Seeding for Championships
Seeding for Championships are determined by the total Championship Points accumulated over the year of 2025 from Finals Placements. Championship Points determine a team's Day 1 Seeding and qualification of a Championship.
2.3.3.1 Bye Rounds
During a championship, if we don't have an even amount of teams, we will issue the top performing team throughout the year of 2025 a bye round.
2.4 Schedule
2.4.2 Elite Division - Season 0
Signup and Registrations: Closes - March 14th, 11:59pm EST
Phase 1: Registrations Lock - March 15th, 12:00am EST
- Circuit: Week 1 - March 16th, 12:00am EST
- Circuit: Week 2 - March 23rd, 12:00am EST
- Circuit: Week 3 - March 30th, 12:00am EST
- Circuit: Week 4 - April 6th, 12:00am EST
- Circuit: Week 5 - April 13th, 12:00am EST
Phase 2: Roster Lock Period - April 20th, 12:00am EST
- Circuit: Week 6 - April 20th, 12:00am EST
- Circuit: Week 7 - April 27th, 12:00am EST
- Circuit: Week 8 - May 4th, 12:00am EST
Phase 3: Grace Period - May 11th - May 24th
- Finals: Sunday May 25th, 2025 - 7pm ET on start.gg Main Stream
2.4.3 Masters Division - Season 0
Signup and Registrations: Closes - March 28th, 11:59pm EST
Phase 1: Registrations Lock - March 29th, 12:00am EST
- Circuit: Week 1 - March 30th, 12:00am EST
- Circuit: Week 2 - April 6th, 12:00am EST
- Circuit: Week 3 - April 13th, 12:00am EST
Phase 2: Roster Lock Period - April 20th, 12:00am EST
- Circuit: Week 4 - April 20th, 12:00am EST
- Circuit: Week 5 - April 27th, 12:00am EST
- Circuit: Week 6 - May 4th, 12:00am EST
Phase 3: Grace Period - May 11th - May 23rd
- Finals: Saturday May 24th, 2025 - 7pm ET on start.gg Main Stream A
2.4.4 Champion Division - Season 0
Signup and Registrations: Closes - March 28th, 11:59pm EST
Phase 1: Registrations Lock - March 29th, 12:00am EST
- Circuit: Week 1 - March 30th, 12:00am EST
- Circuit: Week 2 - April 6th, 12:00am EST
- Circuit: Week 3 - April 13th, 12:00am EST
Phase 2: Roster Lock Period - April 20th, 12:00am EST
- Circuit: Week 4 - April 20th, 12:00am EST
- Circuit: Week 5 - April 27th, 12:00am EST
- Circuit: Week 6 - May 4th, 12:00am EST
Phase 3: Grace Period - May 11th - May 23rd
- Finals: Saturday May 24th, 2025 - 7pm ET on start.gg Main Stream B
2.4.5 Elite Division - Season 1
Signup and Registrations: Open - June 1st, 12:00am ET
2.4.6 Masters Division - Season 1
Signup and Registrations: Open - June 1st, 12:00am ET
2.4.7 Champions Division - Season 1
Signup and Registrations: Open - June 1st, 12:00am ET
2.5 Rescheduling
Serenyx League may, in its sole discretion, change the schedule, the date and/or the time for any Circuit or Tournament of the League. However, League Administrators will inform players of any changes at its earliest convenience.
2.6 Prizes
2.6.1 Finals 25' [NA]
Prizes will be awarded to each Team (sent to the winning teams Manager "Manager") based on its final standing at the conclusion of each Tournament.
Prize Pools and Distribution
Elite Finals S0 25' - $100
- 1st Place: $50
- 2nd Place: $30
- 3rd Place: $20
Master Finals S0 25' - $80
- 1st Place: $45
- 2nd Place: $25
- 3rd Place: $10
Champions Finals S0 25' - $60
- 1st Place: $35
- 2nd Place: $15
- 3rd Place: $10
2.6.2 Championships 25' [NA]
Prize Pools and Distribution
Elite Championship 25' - $250
- 1st Place: $130
- 2nd Place: $70
- 3rd Place: $50
Masters Championship 25' - $200
- 1st Place: $100
- 2nd Place: $60
- 3rd Place: $40
Champions Championship 25' - $150
- 1st Place: $70
- 2nd Place: $50
- 3rd Place: $30
2.6.3 Prize Restricted Regions
Serenyx League will not distribute Prize Pool Earnings to accounts or competitors outside of United States (US) Territories (located in NA), Canada (CA) and Mexico (MX).
2.6.4 Prizing Information
Prize pool earnings will be distributed using PayPal directly from the Owner of Serenyx League's PayPal account. Prize pool earnings are distributed upon request from a Winning Team and can take up to 5 Business Days to complete the prize pool distribution.
3. Player Eligibility
3.1 Player Age; Cabined Accounts
You must be at least 13 years old (or such other age, if greater, as may be required in your country of residence). You must ensure that your age information on your account is accurate. You cannot use a Cabined Account to participate in the League.
3.2 Epic TOS and Rocket League EULA
You must comply with Epic's Terms of Service ("Epic TOS") (https://www.epicgames.com/site/en-US/tos) and the Rocket League End User License Agreement ("Rocket League EULA") (https://www.psyonix.com/eula), including all rules, policies and other terms referenced in the Epic TOS and the Rocket League EULA. These Rules add to, and do not replace, the Rocket League EULA.
3.3 Discord Account Linking
Serenyx League links discord accounts to Player Tracker Links so that we contact and manage teams and their information within the league. League Administrators may or may not share participants' Discord information with other staff and personnel within Serenyx League. Participants must be in Serenyx League's Discord server in order to compete, this is due to us actively using Discord accounts for our league operations.
3.4 2FA
You must enable (if not already enabled) Two-Factor Authentication ("2FA") on your Epic Account. To enable 2FA, please visit https://epicgames.com/2FA, log in to your Epic Accounts, and follow the onscreen instructions.
3.5 Serenyx League Affiliation
Any person who is connected to the production or administration of Serenyx League may not participate in the league unless approved by a manager, director, or owner(s) of Serenyx League.
These affiliations are defined as:
- Staff: A person or entity that takes part in the administration and production of Serenyx League.
- Agents: A person representing, commissioned, and/or is not taking part in the administration and production of Serenyx League.
- Family members: A spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live.
- Housemate/Roommate: Those living in the household of any Serenyx League staff, agent, or administrator.
3.6 Player Names
3.6.1
All individual Player names must follow the Code of Conduct in Section 8. Serenyx and the League Administrators each may restrict individuals to participate if an individual player's name does not comply with Section 8.
3.6.2
The name used by a Player may not include or make use of the terms Serenyx League, or any other trademark, trade name, or logo owned by Serenyx League without permission from an official (manager, director, or owner(s)) within Serenyx League.
3.6.3
The name used by a Player cannot be an impersonation of another Player, streamer, celebrity, government official, League Administrator, Serenyx League staff member, or any other person or entity.
3.6.4
Players must use the same name for the duration of an entire Circuit unless the player has taken the proper steps to correctly register a name change using our Support Channels. Players must properly register a name change using our Support Channels of at least one (1) hour before a series is scheduled to be played. If a player fails to do so one (1) hour before a series starts, then that player is not permitted to play in that series. If three (3) players cannot be present due to this rule, then it will result in a forfeit for the team that did not register a name change by the given time frame.
3.6.5
Serenyx League and/or League Administrators each reserves the right to prohibit or restrict the use of any name during Circuit and Tournament Gameplay (including, without limitation, prohibiting the use of any third party copyrighted materials in a manner that indicates, suggests, or could be interpreted as representing association or affiliation with such third party).
3.7 Player Division Assignment
3.7.1 Division Requirements
All requirements are checked based on the Peak in 2v2 and 3v3 from the Current Season and Prior 3 Seasons. By default, if a player holds a peak rank for more than 7 Days, they are automatically assigned to a Division according to the Rank (whether the competitor played games after hitting the peak rank or not).
a. Elite Division Requirements
- 3v3 MMR Range: 1,575+
- 2v2 MMR Range: 1,575+
- Wins: 1,125+
- Matches Played: 2,000+
- 300+ Total Matches Played within the Last 3 Seasons and Current Season
- Win % Does Not Exceed: 80%
- Account Must be Older than 90 Days
b. Masters Division Requirements
- 3v3 MMR Range: 1,315 - 1,574
- 2v2 MMR Range: 1,315 - 1,574
- Wins: 975+
- Matches Played: 1,700+
- 250+ Total Matches Played within the Last 3 Seasons and Current Season
- Win % Does Not Exceed: 80%
- Account Must be Older than 90 Days
c. Champions Division Requirements
- 3v3 MMR Range: 1,314-
- 2v2 MMR Range: 1,314-
- Wins: 700+
- Matches Played: 1,200+
- 200+ Total Matches Played within the Last 3 Seasons and Current Season
- Win % Does Not Exceed: 80%
- Account Must be Older than 90 Days
Examples of Division Assignment:
- E.g. Player 1 has peaked at 1,347 MMR, this means they will be placed in the Masters Division.
- E.g. Player 2 has peaked at 1,876 MMR, this means they will be placed in Elite Division.
- E.g. Player 3 has peaked at 1,314 MMR, this means they will be placed in the Champions Division.
3.7.2 Division Player Rank Checking and Changes
Serenyx League staff and personnel will be processing and confirming signups using our official google forms applications featured on our Discord Server. Team Managers must provide their players tracker links using TRN ("Tracker Network" link here > Rocket League Stats, Leaderboards & More! - Rocket League Tracker), our only authorized tracking method.
After receiving a tracker link, we thoroughly review the account using the link and check all the key stats. League Administrators will check the players current and peak 3v3 MMR (from the Current Season and Prior 3 Seasons), current and peak 2v2 MMR (from the Current Season and Prior 3 Seasons), win count, win %, matches played count and account age. After reviewing all key stats, we compare the key stats with our Division Requirements to determine the placement of the player.
League Administrators are required to frequently check a players tracker link throughout a circuit, tournament and event. If a player's stats exceeds the division requirements for their current division they will be re-evaluated and reassigned according to their new key stats. Players can never be moved down a division and can only be moved up either by choice or by a League Administrator.
League Administrators reserve the right to move a team up a division if they deem necessary. Players reserve the right to dispute any division re-evaluations and reassignments.
4. Team Eligibility
4.1 Division Team Rank Checking and Changes
A team's division is determined by the highest ranked player on the team and is a permanent division assignment till the team is disbanded or is no longer competing.
If for some reason the majority players leave a roster (meaning 3 out of 5, or 2 out 3), the team can sign up again with their new roster to be re-evaluated. A roster being re-evaluated results in a teams Final Points & Championship Points being reset, and the teams history is cleared. However, if a team's roster stays the same, but is moved up a division by a League Administrator, the team's Final Points, Championship Points, and History will transfer over to the new division.
If a team decides they want to move up a division, they can make a request from a League Administrator using our support channels. If a team initiates a division change, the team can keep their team history but will not keep all Final Points & Championship Points, upon division change the team will lose 20% of their Final Points & Championship Points.
4.2 Team Names
4.2.1
All Team names must follow the Code of Conduct in Section 8. Serenyx and the League Administrators each may restrict teams to participate if an individual player's name does not comply with Section 8.
4.2.2
The name used by a Team may not include or make use of the terms Serenyx League, or any other trademark, trade name, or logo owned by Serenyx League without permission from an official (manager, director, or owner(s)) within Serenyx League.
4.2.3
The name used by a Team cannot be an impersonation of another Team, streamer, celebrity, government official, League Administrator, Serenyx League staff member, or any other person or entity. If there are multiple teams sponsored by the same organization, they must all be easy to differentiate from one another.
4.2.4
Teams must use the same name for the duration of an entire Circuit unless the team has taken the proper steps to correctly register a name change using our Support Channels.
4.2.5
Serenyx League and/or League Administrators each reserves the right to prohibit or restrict the use of any name during Circuit and Tournament Gameplay (including, without limitation, prohibiting the use of any third party copyrighted materials in a manner that indicates, suggests, or could be interpreted as representing association or affiliation with such third party).
4.2.6 Team Logos
Teams that qualify for Open Circuits, Finals and/or Championships are required to provide League Administrators a logo in both 1) .png format, and 2) .psd, or .ai format. If a logo is not provided, or is rejected, League Administrators will replace the logo with a standard League logo. League Administrators reserve the right to reject logos submitted after the League begins.
4.2.7 Sponsor Prohibitions
Team Names, logos, and avatars may not consist of any sponsors or any branding referring to prohibited categories as listed in Section 8.8.2. All other sponsorships, endorsements, promotional activities, and Commercial Identifications listed in Team Names are subject to final approval by Event Administrators. League Administrators and/or Serenyx League reserves the right to prohibit or edit any Team Name.
4.3 Team Rosters
4.3.1 Team Point-of-Contact
Teams may only use Players who are on their Roster for a Series. Upon registering for the League, Rosters must contain a minimum of three (3) starting Players (each, a "Starter"), and may contain up to two (2) designated Substitute Players who may be used as an alternate (each, a "Substitute"). Rosters may also include a Manager and/or a Coach who, depending on whether they also serve in a Starter or Substitute Role, may or may not play in a Series. An individual player may not simultaneously be a part of more than one Roster at a time.
- Starter: A Roster must contain a minimum of three (3) Starters. A Starter is eligible to compete in a Series.
- Substitute: A Roster may contain up to two (2) Substitutes. A substitute is eligible to compete in a Series.
- Coach: A Roster may contain up to one (1) Coach. A coach is eligible to compete in a Series if they also serve in a Starter or Reserve role, but must be given explicit permission from Serenyx League or League Administrators before Gameplay begins. Coaches must be at least 13 years of age.
- Manager: A Roster may contain up to one (1) Manager. A Manager is eligible to compete in a Series if they also serve in a Starter or Reserve role, but must be given explicit permission from Serenyx League or League Administrators before Gameplay begins. Managers must be at least 13 years of age.
4.3.3 Roster Submission
Starting Rosters for each Circuit or Tournament starting day must be submitted to League Administrators at least 5 hours prior to the start of Gameplay for such day.
4.3.4 Roster Change/Roster Lock Deadline
Team Rosters may only change during a Transfer Window (as defined below), all Rosters will be deemed locked at the start of Week 6 in the Circuit at the time and date specified on the Discord Server (such dates and times collectively, the "Roster Lock Deadline").
If a Team has a Manager or Coach they would like added to its Roster, the Team must notify League Administrators prior to the applicable Roster Lock Deadline using our Support Channels. If a Team has circumstances that prevent it from making a Substitution within the deadlines and are in need of a time extension, such Team must notify a League Administrator by the applicable Roster Lock Deadline.
Otherwise, no Substitution will be allowed for such a Team after the Roster Lock Deadline.
4.3.5 Roster Changes/Transfers
"Roster Change" means the addition of a new Player to an existing Roster. Note that a Player departing a Roster will not be considered a Roster Change, provided the Team maintains a minimum of three (3) Players.
Teams will be allowed to make Roster additions during one designated "Transfer Window" during the season.
Transfer Windows take place after each Final Event that takes place after each Circuit, further information of a transfer window is provided before and after starting a new Circuit on our official Discord Server.
During the Transfer Window, Teams may only make two (2) changes to their Roster (not including Manager and Coach), provided that the maximum number of Players allowed on a Team is five (5). Teams are allowed to make up to eight (8) additions to their Roster per Year. If it is determined by Serenyx League and/or a League Administrator that a Team has made more than two additions in a single Transfer Window, such Team shall forfeit all of its accumulated Final Points and shall become an inactive Team.
4.3.6 Roster Continuity
A "Roster" is the three (3) or five (5) Players (as applicable) who are registered under a Team. If a Team has three (3) Players, all three (3) Players will be considered "Starters". If a Team has five (5) Players, three (3) Players will be considered "Starters," and two (2) Players will be considered a "Substitute" (as applicable).
4.3.7 Team Exclusivity
Players may participate on only one Team at a time throughout the League.
4.3.8 Registration
Each Player on a Team must satisfy all eligibility requirements in these Rules for Players, and each Team must register using our official google form located in our Discord Server before the close of the Registration Process in order to be considered a team in a Circuit. In the event a Team progresses to further rounds of the league (bye rounds), the League Administrators will attempt to notify the Team through its Team Point-of-Contact.
4.3.9 Team Qualification Non-Transfers
Earned qualification spots to any new stage (as applicable) cannot be transferred, sold, traded, or gifted to any person or organization. This means that earned qualification spots will always be connected directly to the entire Team as a whole.
4.4 Team Relationships
The Rules do not govern relationships between or among Players on a Team. The terms of the relationship between Players and their respective Teams are left to each of the Teams and their Players. However, disputes between Team members may be grounds for disqualifying the applicable Team or any of its Team members, as determined by the League Administrators in their sole discretion.
4.5 Responsibilities of Team Owners, Managers and Coaches
No Team (including its agents, officers, employees and subcontractors), Owner, Manager, or Coach may engage in collusion, Series fixing, the bribery of a referee or Series official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any Game, Series, or Tournament.
5. Gameplay Rules
This Section sets forth the "Gameplay Rules" governing play during an Open Circuit or Tournament.
5.1 Series Settings
5.1.1 Game Settings
- Default Arena: DFH Stadium
- Team Size: 3v3
- Bot Difficulty: No Bots
- Mutators: None
- Game Time: 5 Minutes
- Series Length: Unlimited
- Joinable By: Name/Password
- Platform: Epic Games Store, PlayStation, Nintendo Switch, Steam, or Xbox
- Server: US-East or US-Central or US-West (NA)
- Team Colors: Default
5.1.2 Controllers
All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g., turbo buttons) are not permitted. Overclocking controllers is not permitted. Note that wireless controllers are not permitted at any in-person League events. At any in-person League event, all controllers are subject to approval from Serenyx League and/or the League Administrators.
5.1.3 Arenas
In a Open Circuit Swiss Bracket, all Games are played on the following standard arenas:
Best of 5 (in no particular order):
- Mannfield
- Forbidden Temple (Day)
- DFH Stadium (Day)
- Utopia Coliseum
- Champions Field
In a Finals Bracket that are NOT the grand finals, all Games are played on the following standard arenas:
Best of 5 (in no particular order):
- Mannfield
- DFH Stadium (Day)
- Champions Field
In a Finals Bracket that ARE the grand finals, all Games are played on the following standard arenas:
Best of 7:
- Champions Field
For broadcasted Series', Teams may request to avoid an arena due to performance issues and are required to submit a detailed request to League Administrators no less than 1 hour prior to the Series start time. The League Administrators reserve the right to reject for any reason, in their sole discretion, any request made by Teams to avoid an arena.
5.2 Series Procedures
5.2.1 Hosting and Team Colors
League Administrators will specify which Team is blue and which Team is orange. In an Open Circuit Swiss Bracket, Teams will be instructed how to host the Series. In all other stages of the League, a League Administrator will host the Series.
5.2.2 Re-Hosts
Between Games in a Series, Teams may request that the Series be re-hosted on the same server region due to connection issues. During any Series during all stages of the League, (a) a goal has been scored or (b) fifteen (15) seconds have elapsed (whichever is sooner), Teams may mutually agree to cancel the current Game of the Series and re-host the Series with approval from League Administrators. League Administrators reserve the right to suspend and invalidate the current Game of the Series for a re-host at any time.
5.2.3 Servers
"US-Central" will be the default server unless both Teams agree to play on "US-East" or "US-West", if both teams cannot come to an agreement, then they must play on "US-Central".
If a Team and/or player is located in a Region other than North America, servers are hosted in North America in their favor.
5.2.4 Game Start
In Open Circuit Swiss Brackets, Players may not join their designated side until three Players from each Team have joined the Game. In all other Series for all other stages of the League, Players may not join their designated side until instructed by a League Administrator.
5.2.5 Substitutions
A "Substitution" is defined as changing the Player line-up after a Series has started.
Open Circuit Swiss Bracket Substitutions may only occur in between Games in a Series. Teams may start a Game with any combination of three (3) Players from their registered Roster (as defined below). Teams are limited to substituting the same single player out up to two (2) times per Series. Teams are permitted to revert a Substitution between Games in order to play with their initial Player line-up or a different sub, but would not be able to make any additional Substitutions in that Series. This process can only be done one (1) time per series.
Finals Bracket and Championship Bracket Substitutions may only occur in between Games in a Series or before a Series. During Final Brackets and Championship Brackets, Teams must inform League Administrators of any change in lineup between Games and receive approval before any Substitution(s) can be made.
5.2.6 Reporting Scores
After a Series is completed, the winning Team must submit the Game results to League Administrators in a designated channel. The losing Team must also confirm the Game results. Taking a screenshot of the results screen or saving the replay file of the Games is required in case of disputed results. If a Team disputes a Series claiming a win and submits proof of its claim, the other Team must submit proof of its claim to avoid an automatic forfeit of the Series. Any Teams or Players found to have submitted false or doctored results will be subject to disciplinary action.
5.2.7 Observer
For all Events, including Opens, Finals, and Championships, in-game observers are not allowed except for League Administrators or authorized(by a League Administrator) individuals. Teams that are found to have shared lobby details for the purposes of allowing an unauthorized observer into the Series will be subject to disciplinary action. Coaches, Managers and Substitutes are not permitted to be in-game observers.
A Player or Team shall be permitted by a League Administrator to stream live coverage of his/her/its Gameplay through an online streaming platform (e.g., Twitch, Kick, Tiktok, YouTube, etc.). Teams may also submit a special request for a single "Team Stream" observer to be authorized to join any not broadcasted Open Circuit Swiss Bracket, Finals Bracket, and Championship Bracket Series by filling out a Broadcast Application and receiving observer authorization a minimum of 3 hours before the start of the applicable open circuit or tournament day. Broadcast Applications can be found via the applicable Discord support channels.
An authorized observer may not join a specific side as a player at any time during the Series, or its associated Team will be subject to disciplinary action.
5.3 Series Obligations
5.3.1 Punctuality
All Teams must have three (3) Players physically present or in the online Series lobby by the designated Series start time. Teams that do not have three (3) Players ready to play after ten (10) minutes of the designated Series start time will be subject to a forfeit. During all Series', the Team Point-of-Contact must be responsive in the designated chat room at least ten (10) minutes prior to the designated Series start time. Series start times may be adjusted by Serenyx League and/or League Administrators, in their sole discretion, depending on any Open Circuit/Tournament accelerations or delays.
5.3.2 Forfeits
Teams may not voluntarily forfeit a Series without prior authorization from League Administrators. Notwithstanding the foregoing, even with such authorization, such Teams may be subject to disciplinary actions.
6. Issues
6.1 Definition of Terms
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Bug: An error, flaw, failure, fault or other technical issue that produces an incorrect or unexpected result, or otherwise causes Rocket League and/or a hardware device to behave in unintended ways.
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Intentional Disconnection: A Player losing connection to Rocket League due to the Player's actions or inaction. Intentional disconnection is not considered a valid technical issue for the purposes of a remake.
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Server Crash: All Players losing connection to Rocket League due to an issue with the game server.
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Unintentional Disconnection: A Player losing connection to Rocket League due to problems or issues with the game client, platform, network, or PC.
6.2 Technical Issues
Due to the nature and scale of online competition, except as otherwise determined by League Administrators in their sole discretion, Series' will not be restarted or made null due to Bugs, Intentional Disconnections, Server Crashes, or Unintentional Disconnections. Except as otherwise determined by League Administrators in their sole discretion, any technical issues or bug encounters must be played through and will not be cause for a remake. If a Team calls for a rematch due to a technical issue or bug encounter, such Team must save the replay and submit it to the League Administrators for review. During a broadcasted Series, League Administrators may halt Gameplay to review and subsequently restart the Game if deemed necessary by League Administrators in their sole discretion.
6.3 Series Disruptions
6.3.1 Disconnects
Open Circuit Swiss Bracket Series':
If a disconnect occurs, the shorthanded Team must continue to play out the single Game within the Series. The disconnected Player may rejoin during the Game that the disconnect occurred in or in between Games of a Series but may not join in the middle of subsequent Games in the Series. After a disconnect, if the Player cannot rejoin during the same Game, the Player will have five (5) minutes to rejoin before the next Game of the Series begins. If the disconnected Player is unable to join the Game prior to the next Game in the Series, the Player's Team must substitute another Player from their roster or forfeit the Series.
Finals Bracket and Championship Brackets:
If a disconnect occurs, the shorthanded Team must immediately notify the League Administrators in the designated chatroom. The League Administrators may stop or restart the Game once the disconnect notification has been received, at their sole discretion. For spectated or broadcasted Series', if League Administrators identify that a Player has disconnected without being notified, they may stop or restart the game, at their sole discretion.
Once the Game has been stopped or restarted the disconnected Player will have eight (8) minutes to rejoin before the Game resumes. In the event of multiple stops or restarts for disconnections, the total time will be counted towards the eight (8) minutes of reconnection time. If the Player cannot rejoin within that time, the shorthanded Team will forfeit the single Game within the Series. If the Player does not rejoin during the same Game in which they disconnected, the Player will have three (3) additional minutes following the Game to rejoin before the next Game of the Series begins. The disconnected Player may only rejoin during the Game in which the disconnect occurred in or in between Games of a Series but may not join in the middle of subsequent Games in the Series. If the disconnected Player is unable to join the Game prior to the next Game in the Series, the Player's Team must substitute another Player from their roster or forfeit the Series.
Once the disconnected Player rejoins the Game or the allotted rejoin time has expired, the Teams have thirty (30) seconds to confirm with League Administrators that each Team is ready to start again. Once each Team has confirmed its readiness, the Game will resume from a neutral kickoff or from continuation of play as determined by the League Administrators. If a Team cannot field a full Team of three (3) Players to continue play, it will forfeit the Game. If a Team cannot field a full Team of three (3) Players in the subsequent eight (8) minutes of Game forfeiture, they will forfeit the Series.
6.3.2 Stoppage of Play
League Administrators may stop or restart a Game or Series at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and stay attentive to League Administrators' instructions.
6.3.3 Timeouts
For any Best-of-Seven Series, Teams may request one (1) timeout (each, a "Timeout") between Games during such Series.
Each Timeout will last for two (2) minutes. A Team must notify a League Administrator immediately after the conclusion of a Game if it elects to use a Timeout. League Administrators reserve the right to deny a Team a Timeout. At the conclusion of the Timeout, League Administrators will confirm that each Team is ready to continue the Series before Gameplay can resume. For clarity, Timeouts cannot be used in any Best-of-Three Series or Best-of-Five Series or during Gameplay. In addition, Timeouts cannot be used to extend or circumvent disqualification timers.
6.3.4 Restarts
Tournament Administrators may order a Game or Series stop or restart due to exceptional circumstances, such as if a bug significantly affects a Player's ability to play or the Game or Series is disrupted by a Force Majeure or other event.
6.3.5 Log Submission
If a Player or Team makes a complaint that results in a Game or Series restart, they shall provide League Administrators with log files from the Game or Series. These log files will be subject to investigation, and if League Administrators determine that the restart was falsely requested, such players or teams will be subject to disciplinary actions.
7. Communications
7.1 Support Channels
League Administrators will be available to answer Player-specific questions and provide additional assistance throughout the Event via the official Player support channel found below. Any answers or comments provided online do not change these Rules.
Discord Ticket Channel (Recommended): Create-A-Ticket
Google Form Channel:
7.2 Series Communications
For each Series, Teams will communicate with their opponents and League Administrators (as applicable) in a designated chatroom during all online stages of the League. For live events, once a Series has officially begun, communication with anyone not designated as playing within the current Series is strictly prohibited and may result in immediate disqualification of the Player(s) or Team. For clarity, Coaches do not fall within this restriction and Player-to Coach communication is not restricted during gameplay. Serenyx League and/or League Administrators will notify Players of the designated chat rooms prior to the start of each stage of the League.
8. Code of Conduct
8.1 Personal Conduct; No Toxic Behavior
8.1.1
All Players and Control Persons must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 8 ("Code of Conduct") and (b) the general principles of personal integrity, honesty, and good sportsmanship.
8.1.2
Players and Control Persons must be respectful of other Players, League Administrators, observers, spectators, and sponsors (as applicable).
8.1.3
Players and Control Persons shall not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to the enjoyment of Rocket League by other users as intended by Serenyx League (as decided by Serenyx League). In particular, Players and Control Persons shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, Game sabotage, spamming, social engineering, scamming, or any unlawful activity ("Toxic Behavior").
8.1.4
Players and Control Persons shall not (a) proclaim to be, or represent themselves as, a banned Player or a cheater/rule breaker, or (b) glorify or otherwise endorse the breaking or violation of these Rules.
8.1.5
Any violation of these Rules may expose a Player, a Control Person, or an entire Team to disciplinary action, whether or not that violation was committed intentionally.
8.2 Competitive Integrity
8.2.1
Each Player is expected to play within the spirit of Rocket League and these Rules at all times during any Game or Series. Any form of unfair play is prohibited by these Rules, and may result in disciplinary action. Examples of unfair play include the following:
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Collusion (as defined below), Series fixing or throwing, bribing a referee or Series official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any Series or Event.
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Hacking or otherwise modifying the intended behavior of the Rocket League game client, including but not limited to making changes to game files.
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Playing or allowing another Player to play on an Epic Account registered in another person's name (or soliciting, encouraging, or directing someone else to do so).
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Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.
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Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by Psyonix in order to gain a competitive advantage.
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Using distributed denial of service attacks, swatting, or similar methods to interfere with another Player's connection to the Rocket League game client.
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Using macro keys or similar methods to automate in-game actions.
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Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of Rocket League (e.g., services designed to throw or fix a Series or Session).
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Interfering with the operation of the League, the Rules Documentation, or any website owned or operated by Serenyx League or the League Administrators.
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Making any modification to Rocket League that has not been disclosed to and authorized by the League Administrators.
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Using any League facilities, services, or equipment provided or made available by the League Entities to post, transmit, disseminate, or otherwise make available any communications prohibited by the Code of Conduct.
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Disconnecting from the in-game lobby before being dismissed by League Administrators.
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Otherwise violating these Rules.
8.3 Wagering
Players and Control Persons shall not (a) conduct or promote betting, wagering, or gambling on the League or any portion thereof, or (b) benefit, either directly or indirectly, from betting, wagering, or gambling on the League or any portion thereof.
8.4 Harassment
Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct, including any of the foregoing based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.
8.5 Confidentiality
A Player or Control Person may not disclose to any third party any confidential information the Player obtains in connection with the League behind the scenes or production strategies, including by posting on social media channels.
8.6 Illegal Conduct
Players and Control Persons are required to comply with all applicable laws at all times. Any attempt to deliberately damage or undermine the legitimate operation of the League may be in violation of criminal and civil laws and will result in disqualification from participation in the League. If an attempt is made, Serenyx League reserves the right to seek remedies and damages (including attorneys' fees) to the fullest extent of the law, including criminal prosecution.
8.7 Reporting
Any Player who witnesses or is subjected to conduct that the Code of Conduct should notify Serenyx League or a League Administrator. All complaints reported pursuant to this Section 8.7 will be promptly investigated and appropriate action will be taken. Retaliation against any Player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.
8.8 Dress Code
During the League, all Players and Guardians must adhere to the dress code (the "Dress Code"). Without in any way limiting the foregoing, the Dress Code shall apply to all Players and Guardians during the Event's media day, walkouts, gameplay, and such other League-related activities as may be designated by the League Administrator.
8.8.1
Players and Guardians must present themselves in a manner that is appropriate for the audience of the Game and is consistent with the spirit and tone of the League (as determined by the League Administrator) (e.g., no shirtless Players, swimwear, lingerie, etc.).
8.8.2 Restrictions
Players, Teams, and Guardians are prohibited from representing or branding themselves or their teams with restricted entities or products on the following (non-exhaustive) list:
Players, Teams, and Guardians are prohibited from wearing visible logos, brand names, and/or insignias (collectively, "Commercial Identification") of any of the entities, products, or services on the following (non-exhaustive) list:
- Drugs or drug paraphernalia.
- Tobacco or tobacco related products, including vaping products.
- Alcohol.
- Firearms.
- Pornography or any other adult-only materials.
- Cryptocurrencies, non-fungible tokens (NFTs), or any other blockchain-related product or service.
- Any business (a) whose content is discriminatory, harassing, or otherwise hateful in nature, or (b) whose practices are detrimental to the image of, or results in public criticism of or reflects badly on, Serenyx League (as determined by Serenyx League or the League Administrators).
- Any business that encourages illegal activities or violates applicable law.
- Gambling products (including fantasy sports betting), lotteries or illegal wagering.
- Any business that promotes (a) the use of in-game hacks, cheating, exploits, or in-game currency farming or selling, or (b) the sale, rental, licensing, distribution, or transfer of a game account.
- High toll phone services.
All sponsorships, endorsements, promotional activities, and Commercial Identifications worn by Players and Guardians during, and in connection with, the Event are subject to approval by League Administrators.
If a League Administrator decides (in its sole discretion) that a Player or Guardian has violated the Dress Code, such League Administrator reserves the right to require such player or Guardian to immediately change his or her attire in compliance with the Dress Code. Failure of such a Player or Guardian to comply may result in disciplinary action.
9. Rules and Conduct Violations
9.1 Enforcement
Serenyx League will have primary responsibility for enforcing these Rules for all Players at the Event and may, working with the League Administrators (as defined below), impose sanctions on Players for violations of these Rules.
9.2 Investigation and Compliance
9.2.1
You and any control person must fully cooperate with Serenyx League and/or a League Administrators (as applicable) in the investigation of any violation or suspected violation of these Rules. If Serenyx League and/or a League Administrator contacts you to discuss the investigation, you must be truthful in the information that you provide to Serenyx and/or a League Administrator. Any player or control person found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled Serenyx League and/or a League Administrator during an investigation, will be subject to disciplinary action.
9.2.2
Serenyx League has the right, in its sole discretion, to remove a player or control person from, or restrict such player or control person's participation in, any League activity as part of any investigation conducted by Serenyx League and/or a League Administrator (as applicable).
9.3 Disciplinary Action
Disciplinary Action: For rule-breaking(of these rules) participants, disciplinary action may include warnings, suspensions, or termination of competing in Serenyx League.
9.3.1
If Serenyx League decides that a Player or Control Person has violated the Code, Serenyx League may take the following disciplinary actions (as applicable):
- Issue a private or public warning (verbal or written) to the Player or Control Person;
- Series restart;
- Loss of Game;
- Loss of Series;
- Loss of all or any part of the prizes previously awarded to the Player or Team;
- Disqualify the Player or Control Person from participating in one or more Series' and/or Stages at the League; and/or
- Prevent the Player or Control Person from participating in one or more future competitions hosted by Serenyx League.
9.3.2
For clarity, the nature and extent of the disciplinary action taken by Serenyx league pursuant to this Section 9.3 will be in the sole and absolute discretion of Serenyx League. Serenyx League reserves the right to seek damages and other remedies from such a Player or Control Person to the fullest extent permitted by applicable law.
The enforcement of any applicable disciplinary action by Serenyx League shall not provide a Player or Control Person with grounds for claims against Serenyx League under any theory of law, or otherwise be considered a liability on the part of Serenyx League to such Player or Control Person.
9.3.3
If Serenyx League decides that there have been repeated breaches of these Rules by a Player or Control Person, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of Rocket League hosted or administered by or on behalf of Serenyx League. Serenyx League may also enforce any of its rights under Psyonix's Terms of Service and/or the Rocket League EULA in the event of a violation.
9.3.4
All Rules violations at the League will be determined by Serenyx League in its sole discretion and governed by the Serenyx Competitive Violation Matrix. A final decision by Serenyx League as to the appropriate disciplinary action will be final and binding on all Players and Control Persons.
10. Disclaimers
TO THE MAXIMUM EXTENT ALLOWED BY LAW, SERENYX LEAGUE AND ITS AFFILIATES AND THE LEAGUE ADMINISTRATORS WILL NOT BE LIABLE FOR (A) ANY TECHNICAL ISSUES OR OTHER DISRUPTIONS TO THE LEAGUE, INCLUDING ANY LOSS OR CORRUPTION OF DATA, (B) THE MISCONDUCT OF ANY PLAYERS OR OTHER THIRD PARTIES, (C) ANY INJURIES (INCLUDING DEATH) OR PROPERTY DAMAGE ARISING FROM ANY PRIZES OR PARTICIPATION IN THE LEAGUE, (D) ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, OR (E) ANY PRINTING, TYPOGRAPHICAL OR ADMINISTRATIVE ERRORS IN ANY MATERIALS ASSOCIATED WITH THE LEAGUE. SERENYX LEAGUE RESERVES THE RIGHT TO SUSPEND, MODIFY OR CANCEL THE EVENT IN ITS SOLE DISCRETION SHOULD A VIRUS, BUG, OR OTHER TECHNICAL ISSUE, UNAUTHORIZED INTERVENTION, NATURAL DISASTER, OR OTHER CAUSE BEYOND SERENYX LEAGUE'S CONTROL AFFECT THE ADMINISTRATION, SECURITY, OR PROPER PLAY OF THE LEAGUE OR SERENYX LEAGUE OTHERWISE BECOMES (AS DETERMINED IN ITS SOLE DISCRETION) INCAPABLE OF RUNNING THE LEAGUE AS ORIGINALLY PLANNED.
11. Publicity, Interview Consent
11.1
Psyonix may use your name, tag, likeness, image, voice, gameplay statistics, and/or Epic Account ID or other biographical information, for publicity purposes before, during, and after an Event, in any manner and media, throughout the world, in perpetuity, but only in connection with publicizing the League or other Serenyx League events and programming, without any compensation or prior review.
11.2
If you are given an opportunity to participate in an interview in connection with the League (each, an "Interview"), you consent to be recorded for the Interview, and you hereby grant to Serenyx League a royalty-free, worldwide license (with the right to grant sublicenses) to use your statements and any audio/video footage from the Interview, as well as your name, tag, likeness, image, voice, gameplay statistics, Epic Account ID, and other biographical information (collectively, "Interview Materials") in connection with the Interview. Your participation in an Interview is voluntary, and you are not entitled to compensation for an Interview or this license. Serenyx has no obligation to interview you or use Interview Materials. You can withdraw this license at any time by contacting an League Administrator at serenyxleague@gmail.com, however this will not affect any uses Psyonix has made of such license before the withdrawal.
11.3
All Teams must select one Player at the start of Serenyx League 2025 to serve as the representative of the Team for all scheduled interviews for this Season (the "Team Representative"). The Team Representative is not obligated to be the only member of the Team to give interviews during this year.
However, the Team Representative must be present for all scheduled interviews, unless the Team advises Serenyx League or the League Administrator that an alternate Player will attend the interview prior to the Series for which an interview is scheduled. At the sole discretion of Serenyx League, a Coach (if any) may serve as the Team Representative in an interview. Serenyx will try to provide the Team and Team Representative with 10 hours advance notice of the interviews, which shall be scheduled on the Team's Series day. If an acceptable Team Representative is not available for a scheduled interview, permitting for technical issues, Serenyx League reserves the right to institute disciplinary action.
12. Governing Law
The internal laws of the State of Virginia, without reference to any of its conflicts of laws principles, shall govern these Rules, including any disputes regarding these Rules and/or the Event.
13. Waiver of Jury Trial
EXCEPT AS PROHIBITED BY APPLICABLE LAW AND AS A CONDITION OF PARTICIPATING IN THIS EVENT, EACH PARTICIPANT HEREBY IRREVOCABLY AND PERPETUALLY WAIVES ANY RIGHT SHE/HE MAY HAVE TO A TRIAL BY JURY IN RESPECT OF ANY LITIGATION DIRECTLY OR INDIRECTLY ARISING OUT OF, UNDER OR IN CONNECTION WITH THIS LEAGUE, ANY DOCUMENT OR AGREEMENT ENTERED INTO IN CONNECTION HEREWITH, ANY PRIZE AVAILABLE IN CONNECTION HEREWITH, AND ANY OF THE TRANSACTIONS CONTEMPLATED HEREBY OR THEREBY.
14. Health and Safety
14.1 Compliance with Health Guidance
All Players, Owners, Managers, Coaches and Teams shall comply with (a) any written guidance provided by Serenyx League and/or League Administrators from time to time relating to health and safety matters and COVID-19; and (b) applicable laws, ordinances, and public health authority orders regarding COVID-19. In the event of a conflict between any guidance or standards, the stricter requirement shall prevail.
14.2 Final Decisions Relating to Player Safety
Notwithstanding the foregoing, the final decision relating to whether it is safe for Players on a Team to participate in the League will be made by the Manager of that Team in consultation with Serenyx League and/or League Administrators. Each Team shall comply with local law and ordinances governing public meetings and public health. In the event of any uncertainty as to whether a gathering of Players can be safely held, the Manager of a Team should exercise his or her discretion in a way that provides the greatest level of protection and safety for Players, fans, staff, and other participants in the League.
14.3 Communication with League Administrators
It is important that Players, Coaches, and Managers use their best efforts to remain connected to the chat system used by Serenyx League and/or League Administrators and follow all instructions given by League Administrators during the entire process of a League, including travel to and from the League venue. Players, Managers, and Coaches shall follow the instructions of League Administrators and cooperate with League Administrators and other League Staff regarding masks and other protective measures instituted to ensure the health and safety of all involved in the League.
15. Other Languages
These Rules may be translated into other languages. In the event of any conflict or inconsistency between any translated version of these Rules and the English version of these Rules, the English version shall prevail, govern and control.
Serenyx Competitive Rocket League league Rules and Regulations Documentation for the year of 2025, Serenyx League, All Rights Reserved.